Responsive Shields

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Responsive Shields

By RevviloOwner

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Remove that delay when blocking

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NeoForge
Minecraft

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Available Platforms

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Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
MIT License
Latest Version
Responsive Shields 2.4 - Neoforge on MC 1.21.5 and 6

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CurseForge ID
Modrinth ID

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About

Description

A Fabric equivalent of this mod is available here!

Comparison Video

Configurable removal of the 5 tick delay when blocking.

Can be used on servers without other players needing the mod!


🏹| Clunky shields



Ever reacted just fast enough to raise your shield and still had a Vindicator one tap you straight through it?
bonk "...howwwww"
Well, you guessed right: Minecraft has a hidden 5 tick wait time in the background when you raise your shield which is hardly represented by the animation at all.
This mod allows you to configure, or completely remove, that delay. And works with any item, vanilla or modded, which the base game's blocking delay would apply to.


👀| How it works



Check out the GitHub readme.


⚙️| Configs



Files and contents:

responsive-shields.toml

Raise Time

(Default: 0) The amount of time, in ticks, from when you right-click before the game will block attacks.

Enabled

(Default: true) Whether or not the effect of the mod is enabled.

Info:

  • Setting Raise Time to 0 makes shields capable of blocking immediately.
  • Setting Raise Time to 5 is the same as vanilla.
  • The client-side raise animation takes roughly one tick to complete. So setting Raise Time to 1 or 2 is a decent balance between responsiveness and not being able to blockhit as easily.

Comparison GIF


Only changes the serverside logic, so has no effect when installed client side while playing on a dedicated server.


🏹| Clunky shields

Ever reacted just fast enough to raise your shield and still had a Vindicator one tap you straight through it?

bonk "...howwwww"

Well, you guessed right: Minecraft has a hidden 5-tick wait time in the background when you raise your shield which isn't represented by the animation at all.

This mod allows you to configure, or completely remove, that delay. And works with any item, vanilla or modded, which the base game's blocking delay would apply to.


👀 | How it works

Check out the GitHub readme for the nerdy stuff.


⚙️| Configs

Files and contents:

responsive-shields.toml

Raise Time

(Default: 0) The amount of time, in ticks, from when you right-click before the game will block attacks.

Enabled

(Default: true) Whether or not the effect of the mod is enabled.

Info:

  • Setting Raise Time to 0 makes shields capable of blocking immediately.

  • Setting Raise Time to 5 is the same as vanilla.

  • The client-side raise animation takes roughly one tick to complete. So setting Raise Time to 1 or 2 is a decent balance between responsiveness and not being able to blockhit as easily.

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15.2m
Total Downloads
CurseForge
14.5m
Modrinth
~650,000
Last Updated
CurseForge
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CurseForge
Modrinth
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