ReSync (Sync mod fork)

Quick rating

Community listing page, reviews here may not be monitored by the author.

ReSync (Sync mod fork)

By fenflowOwner

No reviews yet

One mind. Many bodies. - Fix of a forge port of a Fabric 1.20.1 port of Sync mod by iChun on 1.12.2

Tech
Baubles/Curios
Mod Fork/Port
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
Sync-0.1.2.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Logo

Sync (Forge)

Sync (Forge) is an unofficial reimplementation of the Sync mod, that was originally developed by iChun.

This particular fork is different because it works more stable with curios, and other mods like Zoe Isn't Cyberpunk, or any other mods that change player in more ways than just inventory or NBT. This mod will get deprecated when Sync (Forge) updates and officially fixes curios, and other incompatibilities.

As for the brief description of the mod, I think the original one says it all:

This mod provides clones, or as we like to call it, "shells". These shells are basically new individuals, with their own inventory, experience level, and even gamemode. However, they lack a mind that would control them. That's where the player comes in. Each shell is biometrically tied to the player whose sample was used to create it, and allows the player to "sync" their mind with it, essentially creating multiple player instances.

Crafting recipes

Sync Core:

Sync Core: Daylight Detector + Lapis Block + Daylight Detector + Quartz + Ender Pearl + Quartz + Emerald + Redstone Block + Emerald

Shell Constructor:

Shell Constructor: Gray Concrete + Sync Core + Gray Concrete + Glass Pane + Glass Pane + Glass Pane + Gray Concrete + Redstone + Gray Concrete

Shell Storage:

Shell Storage: Gray Concrete + Sync Core + Gray Concrete + Glass Pane + Iron Block + Glass Pane + Gray Concrete + Heavy Weighted Pressure Plate + Gray Concrete

Treadmill:

Treadmill: Air + Air + Daylight Detector + Gray Carpet + Gray Carpet + Iron Bars + Gray Concrete + Gray Concrete + Redstone


How to play

  • You need to craft a shell constructor and place it down.
  • Then you need to provide it with a sample - just right-click the thing. ⚠️WARNING: this action will kill you! In order to create a shell with full health, the constructor must absorb 20HP (40 for Hardcore players). If you don't want to die, you can eat a golden apple to increase your maximum health, or you can hold a totem of undying during the process (which is the only option for Hardcore players).
  • The shell constructor needs power to work, so put a treadmill next to it (it should touch any side of any part of the shell constructor) and lure a pig or a wolf to its center to start generating piggawatts. You should end up with something like this: Example of working shell constructor P.S. - You don't really need a comparator, it's here just to demonstrate that you can determine progress of the shell construction process via strength of the comparator output.
  • Once your new shell is constructed, you need to craft a shell storage and place it down.
  • Supply it with redstone power.
  • Once doors of the shell storage are open, you can walk into it.
  • You'll see a radial menu that displays your shells: Menu example
  • Select the shell you want to transfer your mind into, and enjoy the process!

Notes

  • You can color-code shells stored in shell storages. Just right-click a shell storage with dye.

  • Syncing works cross dimensional, and should support custom dimensions.

  • If you die while using a shell, you'll be immediately synced with your original body (if you still have one; otherwise your mind will be transferred to a random shell).

  • Death of a shell doesn't increase your death counter.

  • Shell can be equipped (or unequipped) with armor, tools, etc. via hoppers connected to a corresponding shell container.

  • Shell storage should be constantly supplied with power in order to keep stored shell alive.

    • Shell storage can be powered by redstone, if the shellStorageAcceptsRedstone option is set to true.
    • Shell storage can be powered by any valid energy source (e.g., treadmills, machinery from popular tech mods, etc.).
  • It's possible to measure a shell container's state with a comparator.

    • You can determine progress of the shell construction process via strength of the comparator output.
    • You can measure the fullness of a shell's inventory via strength of the comparator output.
    • You can change a comparator output type by right-clicking on a shell container with a wrench.
  • Shell storage and shell constructor are pretty fragile, so don't try to mine them without silk touch enchantment.

    Credits


    License

    This project is licensed under the MIT License

Logo

Sync (Forge)

Sync (Forge) is an unofficial reimplementation of the Sync mod, that was originally developed by iChun.

This particular fork is different because it works more stable with curios, and other mods like Zoe Isn't Cyberpunk, or any other mods that change player in more ways than just inventory or NBT. This mod will get deprecated when Sync (Forge) updates and officially fixes curios, and other incompatibilities.

As for the brief description of the mod, I think the original one says it all:

This mod provides clones, or as we like to call it, "shells". These shells are basically new individuals, with their own inventory, experience level, and even gamemode. However, they lack a mind that would control them. That's where the player comes in. Each shell is biometrically tied to the player whose sample was used to create it, and allows the player to "sync" their mind with it, essentially creating multiple player instances.

Crafting recipes

Sync Core:

Sync Core: Daylight Detector + Lapis Block + Daylight Detector + Quartz + Ender Pearl + Quartz + Emerald + Redstone Block + Emerald

Shell Constructor:

Shell Constructor: Gray Concrete + Sync Core + Gray Concrete + Glass Pane + Glass Pane + Glass Pane + Gray Concrete + Redstone + Gray Concrete

Shell Storage:

Shell Storage: Gray Concrete + Sync Core + Gray Concrete + Glass Pane + Iron Block + Glass Pane + Gray Concrete + Heavy Weighted Pressure Plate + Gray Concrete

Treadmill:

Treadmill: Air + Air + Daylight Detector + Gray Carpet + Gray Carpet + Iron Bars + Gray Concrete + Gray Concrete + Redstone


How to play

  • You need to craft a shell constructor and place it down.
  • Then you need to provide it with a sample - just right-click the thing. ⚠️WARNING: this action will kill you! In order to create a shell with full health, the constructor must absorb 20HP (40 for Hardcore players). If you don't want to die, you can eat a golden apple to increase your maximum health, or you can hold a totem of undying during the process (which is the only option for Hardcore players).
  • The shell constructor needs power to work, so put a treadmill next to it (it should touch any side of any part of the shell constructor) and lure a pig or a wolf to its center to start generating piggawatts. You should end up with something like this: Example of working shell constructor P.S. - You don't really need a comparator, it's here just to demonstrate that you can determine progress of the shell construction process via strength of the comparator output.
  • Once your new shell is constructed, you need to craft a shell storage and place it down.
  • Supply it with redstone power.
  • Once doors of the shell storage are open, you can walk into it.
  • You'll see a radial menu that displays your shells: Menu example
  • Select the shell you want to transfer your mind into, and enjoy the process!

Notes

  • You can color-code shells stored in shell storages. Just right-click a shell storage with dye.

  • Syncing works cross dimensional, and should support custom dimensions.

  • If you die while using a shell, you'll be immediately synced with your original body (if you still have one; otherwise your mind will be transferred to a random shell).

  • Death of a shell doesn't increase your death counter.

  • Shell can be equipped (or unequipped) with armor, tools, etc. via hoppers connected to a corresponding shell container.

  • Shell storage should be constantly supplied with power in order to keep stored shell alive.

    • Shell storage can be powered by redstone, if the shellStorageAcceptsRedstone option is set to true.
    • Shell storage can be powered by any valid energy source (e.g., treadmills, machinery from popular tech mods, etc.).
    • It's possible to measure a shell container's state with a comparator.

      • You can determine progress of the shell construction process via strength of the comparator output.
      • You can measure the fullness of a shell's inventory via strength of the comparator output.
      • You can change a comparator output type by right-clicking on a shell container with a wrench.
    • Shell storage and shell constructor are pretty fragile, so don't try to mine them without silk touch enchantment.

      Credits


      License

      This project is licensed under the MIT License

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~3,000
Total Downloads
CurseForge
~3,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works