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Revamped Foods
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Makes some thoughtful changes to balance out the foods of Minecraft
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Datapack which attempts to balance out the foods of minecraft with some nice and unique changes. While most foods were only given new eating times some have bigger changes like the potions, stews, or glistering melons for examples. For more indepth info check the tabs below.
New Food Eating times
If its not listed here than it takes the same amount of time to eat as before. The Default eating speed is 1.6 Seconds or 32 ticks
Ordered from longest time to shortest time.
- Cooked Beef/Steak - 2.6 Seconds/52 Ticks
- Cooked Porkchop - 2.5 Seconds/50 Ticks
- Cooked Mutton - 2.2 Seconds/44 Ticks
- Cooked Chicken - 2.3/46 Ticks
- Potions - 2 Seconds/40 Ticks
- Poisonous Potato - 2 Seconds/40 Ticks
- Carrot - 1.4 Seconds/28 Ticks
- Golden Carrot - 1.4 Seconds/28 Ticks
- Stews - 1.3 Seconds/26 Ticks
- Melon Slices - 1.2 Seconds/24 Ticks
- Glistering Melon Slices - 1.2 Seconds/24 Ticks
- Glow Berries - 1.2 Seconds/24 Ticks
- Sweet Berries - 1.2 Seconds/24 Ticks
- Cookies - 0.9 Seconds/18 Ticks
- Dried Kelp - 0.5 Seconds/10 Ticks
Foods With Bigger Changes
- Stews can now be drunken quicker and stack to 8, they also have fixed visuals and sounds since you dont actually eat the bowl right?
- Potions are drunk a bit slower but stack to 16, only similar potions can stack.
- Glistering Melons can now be eaten for 2 full hunger and 0.5 saturation and give speed plus haste. Its honestly just confusing to new players since you can eat all other golden fruits.
- Melon Slices now give 0.5 saturation, before they gave 0.1.
- Glowberries have a chance to give the glowing effect when eaten
- Golden Carrots give regeneration for a few seconds when eaten restoring an extra 3 hearts over time
- Poisonous Potatos instead give poison 2 for 20 seconds
If you have any bug or ideas or questions than say them on the github. The Source code is also on Github. This is a datapack but does have a dependancy don't worry its server side. Ok Have fun!
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