Revive Me! - Player Revival Mod

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Revive Me! - Player Revival Mod

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Allows you to revive yourself and others at a cost... or not, up to you!

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Available Platforms

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Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
revive_me-26.1-7.2.2
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

If you discover a bug please let me know!

IMPORTANT: Requires Invocore (GRAB HERE)

When taking fatal damage, the player will enter the fallen state. By default, they can't interact with anything, nor take damage (unless their death timer runs out).

Newest Additions (5/19/2026)

  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
  • All Minecraft versions shown are currently supported! (for now)

Main Features

  • Over 50+ sorted configuration values (From revive item user, to fallen player interaction)
  • No (known) compatibility issues! Works with popular mods like SuperbWarfare, TACZ, Epic Fight, First Aid, etc.
  • Works with vanilla teams

Fallen State

  • Stops death and makes you immune to all damage (configurable with Damage_Source_White_list)
  • Can't interact with entities/blocks (except for pushing)
  • No inventory interaction (configurable with Interact_With_Inventory)
  • Blocks All modded keybinds and most vanilla keybinds (configurable with Allowed_Keybinds)
  • Shows a countdown timer in-world

General Revive

  • OVERHEAL - Revive players by healing them (note: counts as a player revive, can't track who does it)
  • COMMAND - Use /reviveme <player> for basic revive (is not counted towards revives)
  • REVIVE ITEMS - Can setup ANY item for revival (highly configurable, check config folder -> reviveme -> reviveme-items-example.json for examples!)

Self Revive

  • EXPERIENCE - Lose experience
  • DESTROY - Destroy mobs in a certain amount of time
  • STATUS EFFECTS - Gain negative effects
  • CHANCE - Use percentage chance
  • RANDOM_ITEMS - Selects up to 4 items in inventory to destroy

Player Revive

  • ITEM - Takes revive item only (note: revive items can be used regardless whether this option is selected or not)
  • NONE - Takes nothing (note: this is automatically selected if the reviver is in creative)
  • HEALTH - Takes reviver's health
  • FOOD - Takes reviver's food from food bar
  • EXPERIENCE - Takes reviver's XP

Extra Notes

-Have bugs or suggestions? https://github.com/Cycro54/Revive_Me/issues

-Wanna see the to-do list? https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md

-Revive Item Example page: https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json

-I may not respond if it isn't a question, but I do read the comments! Ty :3

FABRIC release will come AFTER XP Shop rewrite

If you don't like the way this mod handles revival, there are alternatives:

PlayerRevive

Hardcore Revival

Buy Me a Coffee at ko-fi.com

(Technically a game, but potato tomato amiright?)

IMPORTANT: Requires Invocore (GRAB HERE)

When taking fatal damage, the player will enter the fallen state. By default, they can't interact with anything, nor take damage (unless their death timer runs out).

Newest Additions (5/19/2026)

  • (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
  • (Config) Can_Pick_Up_items - if fallen players can grab items
  • All Minecraft versions shown are currently supported! (for now)

Main Features

  • Over 50+ sorted configuration values (From revive item user, to fallen player interaction)
  • No (known) compatibility issues! Works with popular mods like SuperbWarfare, TACZ, Epic Fight, First Aid, etc.
  • Works with vanilla teams

Fallen State

  • Stops death and makes you immune to all damage (configurable with Damage_Source_White_list)
  • Can't interact with entities/blocks (except for pushing)
  • No inventory interaction (configurable with Interact_With_Inventory)
  • Blocks All modded keybinds and most vanilla keybinds (configurable with Allowed_Keybinds)
  • Shows a countdown timer in-world

General Revive

  • OVERHEAL - Revive players by healing them (note: counts as a player revive, can't track who does it)
  • COMMAND - Use /reviveme for basic revive (is not counted towards revives)
  • REVIVE ITEMS - Can setup ANY item for revival (highly configurable, check config folder -> reviveme -> reviveme-items-example.json for examples!)

Self Revive

  • EXPERIENCE - Lose experience
  • DESTROY - Destroy mobs in a certain amount of time
  • STATUS EFFECTS - Gain negative effects
  • CHANCE - Use percentage chance
  • RANDOM_ITEMS - Selects up to 4 items in inventory to destroy

Player Revive

  • ITEM - Takes revive item only (note: revive items can be used regardless whether this option is selected or not)
  • NONE - Takes nothing (note: this is automatically selected if the reviver is in creative)
  • HEALTH - Takes reviver's health
  • FOOD - Takes reviver's food from food bar
  • EXPERIENCE - Takes reviver's XP

Extra Notes

-Have bugs or suggestions? https://github.com/Cycro54/Revive_Me/issues

-Wanna see the to-do list? https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md

-Revive Item Example page: https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json

-I may not respond if it isn't a question, but I do read the comments! Ty :3

FABRIC release will come AFTER XP Shop rewrite

If you don't like the way this mod handles revival, there are alternatives:

PlayerRevive

Hardcore Revival

Buy Me a Coffee at ko-fi.com

(Technically a game, but potato tomato amiright?)

Screenshots

Gallery

  • Self Revive Screen.png
    Self Revive Screen.png Self Revive Screen.png
  • Compact Mode.png
    Compact Mode.png Compact Mode.png
  • Player revive with item.png
    Player revive with item.png Player revive with item.png
  • Not Enough Food.png
    Not Enough Food.png Not Enough Food.png
  • Player Revive Only.png
    Player Revive Only.png Player Revive Only.png
  • Calling For Help.png
    Calling For Help.png Calling For Help.png
  • Revive Messages.png
    Revive Messages.png Revive Messages.png
  • Reviving Fallen Player.png
    Reviving Fallen Player.png Reviving Fallen Player.png
  • Self Revive Items.png
    Self Revive Items.png Self Revive Items.png
  • Tooltip
    Tooltip Can see item stats by using the tooltip keybind
  • Kill Revive Glow.png
    Kill Revive Glow.png You have to destroy 2 mobs within 30 seconds to be fully revived (configurable)
  • Revive Items Example page.png
    Revive Items Example page.png Revive Items Example page.png
  • Revive Message
    Revive Message Chat tells you why a person enters the fallen state, and how they are revived
  • Self Revive General
    Self Revive General You can either choose to destroy mobs, or gain negative status effects 5 general options in total
  • Call For Help
    Call For Help You can see players calling for help through blocks
  • Kill Revive Effect
    Kill Revive Effect Glowing green means they count towards the kill revive effect, if they glow black it won't count.
  • No More Self Revives
    No More Self Revives Wait to be revived
  • Revive Items Example
    Revive Items Example
  • Reviving Fallen Player
    Reviving Fallen Player
  • Self Revive Items
    Self Revive Items Some are set up by default
  • Compact mode for Self Revive
    Compact mode for Self Revive
  • Can't Revive them
    Can't Revive them Not enough food
  • Reviving with a Revive Item
    Reviving with a Revive Item They have 6 player revives left

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~470,000
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Modrinth
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