Revive Me! - Player Revival Mod
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Allows you to revive yourself and others at a cost... or not, up to you!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Must be installed on both the client and the server.
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Description
If you discover a bug please let me know!
IMPORTANT: Requires Invocore (GRAB HERE)
When taking fatal damage, the player will enter the fallen state. By default, they can't interact with anything, nor take damage (unless their death timer runs out).
Newest Additions (5/19/2026)
- (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
- (Config) Can_Pick_Up_items - if fallen players can grab items
- All Minecraft versions shown are currently supported! (for now)
Main Features
- Over 50+ sorted configuration values (From revive item user, to fallen player interaction)
- No (known) compatibility issues! Works with popular mods like SuperbWarfare, TACZ, Epic Fight, First Aid, etc.
- Works with vanilla teams
Fallen State
- Stops death and makes you immune to all damage (configurable with Damage_Source_White_list)
- Can't interact with entities/blocks (except for pushing)
- No inventory interaction (configurable with Interact_With_Inventory)
- Blocks All modded keybinds and most vanilla keybinds (configurable with Allowed_Keybinds)
- Shows a countdown timer in-world
General Revive
- OVERHEAL - Revive players by healing them (note: counts as a player revive, can't track who does it)
- COMMAND - Use /reviveme <player> for basic revive (is not counted towards revives)
- REVIVE ITEMS - Can setup ANY item for revival (highly configurable, check config folder -> reviveme -> reviveme-items-example.json for examples!)
Self Revive
- EXPERIENCE - Lose experience
- DESTROY - Destroy mobs in a certain amount of time
- STATUS EFFECTS - Gain negative effects
- CHANCE - Use percentage chance
- RANDOM_ITEMS - Selects up to 4 items in inventory to destroy
Player Revive
- ITEM - Takes revive item only (note: revive items can be used regardless whether this option is selected or not)
- NONE - Takes nothing (note: this is automatically selected if the reviver is in creative)
- HEALTH - Takes reviver's health
- FOOD - Takes reviver's food from food bar
- EXPERIENCE - Takes reviver's XP
Extra Notes
-Have bugs or suggestions? https://github.com/Cycro54/Revive_Me/issues
-Wanna see the to-do list? https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md
-Revive Item Example page: https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json
-I may not respond if it isn't a question, but I do read the comments! Ty :3
FABRIC release will come AFTER XP Shop rewrite
If you don't like the way this mod handles revival, there are alternatives:
(Technically a game, but potato tomato amiright?)
IMPORTANT: Requires Invocore (GRAB HERE)
When taking fatal damage, the player will enter the fallen state. By default, they can't interact with anything, nor take damage (unless their death timer runs out).
Newest Additions (5/19/2026)
- (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
- (Config) Can_Pick_Up_items - if fallen players can grab items
- All Minecraft versions shown are currently supported! (for now)
Main Features
- Over 50+ sorted configuration values (From revive item user, to fallen player interaction)
- No (known) compatibility issues! Works with popular mods like SuperbWarfare, TACZ, Epic Fight, First Aid, etc.
- Works with vanilla teams
Fallen State
- Stops death and makes you immune to all damage (configurable with Damage_Source_White_list)
- Can't interact with entities/blocks (except for pushing)
- No inventory interaction (configurable with Interact_With_Inventory)
- Blocks All modded keybinds and most vanilla keybinds (configurable with Allowed_Keybinds)
- Shows a countdown timer in-world
General Revive
- OVERHEAL - Revive players by healing them (note: counts as a player revive, can't track who does it)
- COMMAND - Use /reviveme for basic revive (is not counted towards revives)
- REVIVE ITEMS - Can setup ANY item for revival (highly configurable, check config folder -> reviveme -> reviveme-items-example.json for examples!)
Self Revive
- EXPERIENCE - Lose experience
- DESTROY - Destroy mobs in a certain amount of time
- STATUS EFFECTS - Gain negative effects
- CHANCE - Use percentage chance
- RANDOM_ITEMS - Selects up to 4 items in inventory to destroy
Player Revive
- ITEM - Takes revive item only (note: revive items can be used regardless whether this option is selected or not)
- NONE - Takes nothing (note: this is automatically selected if the reviver is in creative)
- HEALTH - Takes reviver's health
- FOOD - Takes reviver's food from food bar
- EXPERIENCE - Takes reviver's XP
Extra Notes
-Have bugs or suggestions? https://github.com/Cycro54/Revive_Me/issues
-Wanna see the to-do list? https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md
-Revive Item Example page: https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json
-I may not respond if it isn't a question, but I do read the comments! Ty :3
FABRIC release will come AFTER XP Shop rewrite
If you don't like the way this mod handles revival, there are alternatives:
(Technically a game, but potato tomato amiright?)
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