E Magnet [FABRIC]
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Mod that adds magnets to the game
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Provides a framework or library for other mods to use.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
This mod adds two magnets in the game of minecraft.
The magnets use EU to attract items to the player.
The magnet only works when held in your hand (you can change this in the config file).
You can also change other things in the config file such as how many energy a magnet can hold.
The mod requires the "Fabric API" and the "Cloth config API" to function correctly!
The first magnet is the "Basic magnet" this magnet has 10 000 EU and has a range of 6 blocks.


The second magnet is the "Advanced magnet" this magnet has 30 000 EU and has also a range of 8 blocks.


Here is an example for what the magnets can be used, now you don't need to collect all the wood around the tree.
It comes automatically to you now.

There is also a magnet jar that you can place in the world and put a magnet inside to attract items to the jar.
The magnet jar can be placed in the world, whene you put a magnet inside by right clicking the jar with the magnet it will attract items to the jar.
The magnet jar can also be disabled whene you power it with redstone.

The magnet jar can charge the item inside whene it is powered from the top, it also can charge other items such as a drill from the mod TechReborn.
(This mod is build for the energy system of Team Reborn)

Whene a lightning bolt hits the magnet jar it will fully charge the item inside.
Here is an example for what the magnet jar can be used, now you don't need to collect all the eggs from the chickens.
The magnet jar automatically attracts all the items to itself (whene a magnet with energy is inside) and the hopper below will pick it up.

Some plans for the future:
- make a filter for the advanced magnet (so you can blacklist specific items)
- make it possible to have the player wear the magnet
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