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This mod uses a simple method to solve the fatal problem of "not enough usable colors" when creating illustrations or pixel art in Minecraft.
Since all blocks are assigned IDs, it may be heavier than mods that add traditional RGB 24-bit color, which change colors using NBT. However, it effectively solves the problem of blocks sometimes not displaying the intended color when exported using rendering tools like Bluemap. (That's what this mod is for.)
They may address this issue in the future, but this is probably easier.
This mod originally had a line that displays in the Creative tab, but I removed it because it was difficult to see.
It shouldn't currently appear in JEI either.
In fact, the reason we didn't support the full 24-bit color space (256256256) is due to specs (mainly build time). However, the large object shown in the mod icon in the upper left was created with this mod, and it has enough colors to express the sheen and shadows of human skin and hair.
Note: If I really need all the colors, I could rebuild the full version without the "Light" name... But I don't think it's an element I'll need for the objects I'm creating anytime soon.
Example:
/give @p rgb2:<color code>
/give @p rgb2:FF0000 Blue
/give @p rgb2:00FF00 Green
/give @p rgb2:0000FF Red
Available colors are: 16 combinations of three: 00, 11, 22, 33, 44, 55, 66, 77, 88, 99, AA, BB, CC, DD, EE, FF.
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