Rifted Valkyrium
No reviews yet
A fork of Valkyrien Skies 1, aiming to patch lingering issues and serve as continued maintenance
Adds new methods of transportation for players.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Rifted Valkyrium
This is an unofficial fork of Unvalkyried Heavens by LordDarthDan, which in turn, is a fork of Valkyrien Skies 1 by Triode et al.
This fork aims to fix some lingering issues with VS1 as well as continued maintenance of this mod for 1.12.2. This also means it's meant to be a drop-in replacement for Unvalkyried Heavens/VS1.
This fork also requires Forgelin Continuous and the Cleanroom modloader to work. THE MOD WILL NOT WORK PROPERLY WITHOUT THEM OTHERWISE.
Notable Differences with VS1 (and Unvalkyried Heavens)
- Bundle VS Core (aka this mod) back with VS Control and VS World.
- Fix the broken rudders at last
- Cleanup some of the code and segregated some stuff meant for VS Core from VS Control
FAQ
Will this work with worlds that originally used Valkyrien Skies/Unvalkyried Heavens?
In theory yes. All registry names have been preserved, so you could just replace VS/UV and its submods with just this and it will all work properly.
Will this work with other mods that have integration/manually implement compatibility with Valkyrien Skies/Unvalkyried Heavens?
Potentially no. Some classes and packages have been changed, reorganized, or removed. If a mod that used to work with Valkyrien Skies/Unvalkyried Heavens no longer works properly, report it in the issues tab.
Why do I ned Forgelin Continuous?
The build of VS World (one of the components of Valkyrien Skies 1) used in this mod was taken straight out of the GitHub repo, which was written in Kotlin.
Why not backport Valkyrien Skies 2/Sable instead?
I'm a really busy person irl, and somehow backporting what the aforementioned mods do from scratch will eat out most of my time (I have like two other major projects mind you). Just building upon VS1 was the best logical course of action.
Will this work with Celeritas?
Surprisingly yes. It works out of the box in fact.
This is an unofficial fork of Unvalkyried Heavens by LordDarthDan, which in turn, is a fork of Valkyrien Skies 1 by Triode et al.
This fork aims to fix some lingering issues with VS1 as well as continued maintenance of this mod for 1.12.2. This also means it's meant to be a drop-in replacement for Unvalkyried Heavens/VS1.
This fork also requires Forgelin Continuous and the Cleanroom modloader to work. THE MOD WILL NOT WORK PROPERLY WITHOUT THEM OTHERWISE.
Notable Differences with VS1 (and Unvalkyried Heavens)
- Bundle VS Core (aka this mod) back with VS Control and VS World.
- Fix the broken rudders at last
- Cleanup some of the code and segregated some stuff meant for VS Core from VS Control
FAQ
- Will this work with worlds that originally used Valkyrien Skies/Unvalkyried Heavens?
- In theory yes. All registry names have been preserved, so you could just replace VS/UV and its submods with just this and it will all work properly.
- Will this work with other mods that have integration/manually implement compatibility with Valkyrien Skies/Unvalkyried Heavens?
- Potentially no. Some classes and packages have been changed, reorganized, or removed. If a mod that used to work with Valkyrien Skies/Unvalkyried Heavens no longer works properly, report it in the issues tab.
- Why do I ned Forgelin Continuous?
- The build of VS World (one of the components of Valkyrien Skies 1) used in this mod was taken straight out of the GitHub repo, which was written in Kotlin.
- Why not backport Valkyrien Skies 2/Sable instead?
- I'm a really busy person irl, and somehow backporting what the aforementioned mods do from scratch will eat out most of my time (I have like two other major projects mind you). Just building upon VS1 was the best logical course of action.
- Will this work with Celeritas?
- Surprisingly yes. It works out of the box in fact.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers