Mod
RME's Campfire Leather
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A way of converting Rotten Flesh to Leather in a way that's balanced.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Description
Cook Rotten Flesh into Leather in a more balanced way than a simple 1:1 conversion!
Why?
Although Rotten Flesh to Leather conversion packs are quite common, I felt like with the amount of Rotten Flesh you generally get in survival a simple 1 to 1 conversion is quite unbalanced. I like that it gives Rotten Flesh more of a use, but it makes Leather too easy to get in my opinion. Hence this pack.
How does it work?
By default this datapack allows you to cook Rotten Flesh on a Soul Campfire just like regular raw meat and get Leather in return! With the default settings a regular campfire won't accept the rotten flesh as I wanted a bit more balancing than just a raw chance, as it forces the player to at least venture into the Nether to get some soul sand.
You can change whether a campfire cooks rotten flesh or not by using /function #rme:campfire_leather/toggle_campfire and /function #rme:campfire_leather/toggle_soul_campfire respectively. Adjust it to your needs!
The Rotten Flesh has a 20% chance of being converted to Leather, if it doesn't it just burns up. Because of this Rotten Flesh has more uses, especially early to mid game, and you can also easily dispose of your Rotten Flesh while getting some leather in return!
Cook Rotten Flesh into Leather in a more balanced way than a simple 1:1 conversion!
Why?
Although Rotten Flesh to Leather conversion datapacks and mods are quite common, I felt like with the amount of Rotten Flesh you generally get in survival a simple 1 to 1 conversion is quite unbalanced. I like that it gives Rotten Flesh more of a use, but it makes Leather too easy to get in my opinion. Hence this pack.
How does it work?
By default this datapack allows you to cook Rotten Flesh on a Soul Campfire just like regular raw meat and get Leather in return! With the default settings a regular campfire won't accept the rotten flesh as I wanted a bit more balancing than just a raw (no pun intended) chance, since it forces the player to at least venture into the Nether to get some soul sand.
You can change whether a campfire cooks rotten flesh or not by using /function #rme:campfire_leather/toggle_campfire and /function #rme:campfire_leather/toggle_soul_campfire respectively. Adjust it to your needs!
The Rotten Flesh has a 20% chance of being converted to Leather, if it doesn't it just burns up. Because of this Rotten Flesh has more uses, especially early to mid game, and you can also easily dispose of your Rotten Flesh while getting some leather in return!
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