Romecraft Diplomacy
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A diplomatic system for Romecraft with war, treaties, and voting!
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Incorporates real-time strategy elements, including resource management and tactical combat.
Enhances social interactions and roleplaying elements, ideal for servers and communities.
Adds extra features or content to an existing mod.
Includes systems for trading and managing economies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Romecraft Diplomacy
Overview
Romecraft Diplomacy introduces a focused and strategic diplomacy system centered around the Western Roman Empire and the Byzantine Empire. Engage in negotiations, declare war, sign treaties, and influence your faction’s standing through a straightforward command interface.
Current Development & Future Plans
- Early Stages: The mod is still under active development.
- GUI Integration: Future updates will introduce an intuitive on-screen menu to replace many command-based actions.
- Expanded Factions: Additional nations are planned, letting players create or manage up to four unique factions—beyond just the Roman Empires.
- Advanced Reputation: Over time, the reputation system will evolve to drive alliances, conflicts, and diplomatic outcomes more dynamically.
Quick Access
Press ‘G’ to open the Diplomacy Menu at any point, giving you quick control over every diplomatic feature—no extensive command memorization required.
Features
Dynamic Diplomacy System
Factions transition through Peace, Tension, Imminent War, and Full-Scale War. Every diplomatic step you take affects how other factions view and respond to you.
Reputation System (Work in Progress)
Although not yet fully implemented, reputation will soon play a pivotal role—actions like public condemnations will lower a faction's standing, while positive deeds like trade agreements will boost relations.
Law Proposals & Voting
Players can propose and vote on new laws, adding political depth to the power struggles and negotiations.
Commands
| Command | Description |
|---|---|
/declarewar target |
Declares war on the specified faction, requiring "Imminent War" status beforehand. |
/ceasefire |
Initiates a ceasefire if a war is ongoing. |
/peacetreaty |
Ends hostilities and reverts diplomatic relations to "Peace." |
/preparewar faction |
Moves a faction to the "Imminent War" state, signaling full-scale conflict is near. |
/condemn target reason |
Publicly condemns a faction (planned to reduce their reputation in the future). |
/changeleader faction name |
Announces a leadership change for the specified faction. |
/tradeagreement |
Forms a trade deal that will improve faction relations (planned). |
/treaty title description |
Proposes a formal treaty between two factions. |
/announce faction message |
Makes a public announcement on behalf of a faction. |
/propose law_name desc |
Creates a law proposal for voting. |
/vote law_id yes/no |
Votes on the specified law proposal. |
/endvote |
Ends the current voting session prematurely. |
/lawstatus law_id |
Shows the current vote tally and law status. |
Diplomatic States
- Peace (Green) – All is calm; trade and normal diplomacy function smoothly.
- Tension (Yellow) – Disagreements flare up; factions may begin pre-war activities.
- Imminent War (Red) – Hostilities loom large; the faction is mobilizing for open conflict.
- War (Dark Red) – Ongoing armed conflict; diplomacy takes a back seat until tensions cool.
Discord: https://discord.gg/WREpYVff Stay tuned for further updates as Romecraft Diplomacy continues to expand.
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