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The Rot
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A W.I.P. infection mod that brings the rot from Rain World to Minecraft!
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Creator Note (Updated: October 4th, 2026.)
The Rot does NOT begin spreading on its own. This is why the mod is currently in Alpha. To start an infection, enter Creative Mode and right-click a block using the Cursor Wand.
I am currently just using modrinth/curseforge to act as a way for people to playtest and give feedback!
This will almost certainly destroy your world. Please test in a backup or disposable world.
Constructive criticism, feedback, feature requests, suggestions, bug reports, and contributions are always welcome and greatly appreciated!
Will most likely not support 1.20.1 anymore, because updating a entire library that breaks on 1.20.1 is painfull. Unless a lord and savior saves the day and make the library work on 1.20.1.
I do very much have a mental health battle, so please be patient as I develop the mod. :)
Rainworld o.o
FaQ (Updated: October 4th, 2026.)
When next update? Whenever modrinth approves my library that is required from the update. Matter of fact you can see a Early look in Discord/Github, make sure to install the M4id library.
Are you going to support Neoforge? Yes, in the next update there will be support for neoforge. In the early looks there is a neoforge download.
Support for NEWER versions? Mayb, depending if anything breaks if I attempt to support newer versions.
Plan List (Updated: October 4th, 2026.)
Backend Stuff
- Switching to stonecutter, which is essentially makes multi versions/loaders easier to manage and develop upon. Which does also mean I plan (atleast for 1.21.1 and higher) to support neoforge as well!
Cluster System
- Rot will naturally generate clusters.
- Each cluster contains a central Heart/Seed.
- Destroying the Heart stops that cluster from spreading and causes it to harden.
- The exact implementation is still being worked out, and feedback is always appreciated.
Intelligent Spreading / Less Noisy Spreading
- Spread toward light sources, like a little moth for example?
- Prefer player-built structures.
- In general have spread feel less random and more organic like.
Rotted Mobs
- Designed for combat and spreading the infection.
- Maybe like crawlers that repair dead tissue, or hunters that guard the rot. (I might be getting out of track with rainworld.)
Rot Cancer
- The infection mechanic affecting mobs and potentially players.
- Inspired by Hunter's infection and the Watcher DLC from Rain World.
- Surviving the infection will be challenging. Have fun trying to cure it!! :33
More Rot Decorations
- Rotted leaves.
- Plants.
- Flowers.
- Anything to give it personality or whatevers.
Mod Compact (Low Priority)
- [1.21.1] Compact for Sable/Create: Aero. Which means rot can hop on and off of sub-levels.
Modpack Permission
You are free to include Rot in your modpacks. :333
Attribution is appreciated, but not required!
However, I dont really recommend using the mod in modpacks YET. It is still in Alpha, ofc and major changes, adjustments, and annoying bugs are to be expected. This is after all just a way to have people playtest the mod! Here be dragons!

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