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Rot-to-Hide
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Players can transform rotten flesh into leather by smelting it in a furnace, smoker, standard campfire or soul campfire.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
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Description
Transform your surplus of zombie remains into a valuable crafting resource with Rot-to-Hide. This mod introduces a balanced way to recycle rotten flesh by allowing you to "cure" it using various heat sources. For a quick turnaround, you can use a furnace or smoker, or you can opt for a fuel-efficient approach by laying the flesh across the embers of a campfire or soul campfire to dry it into usable leather.
Key Features
The Smoker’s Advantage: Use a smoker to double the speed of the curing process, perfect for large-scale leather production.
Campfire Curing: Save your coal and wood by placing up to four pieces of flesh on a standard or soul campfire for a slow, natural dry.
Balanced Gameplay: Provides a much-needed utility for one of the game's most common "junk" items without breaking the early-game economy.
Rot-to-Hide
Transform your surplus of zombie remains into a valuable crafting resource with Rot-to-Hide. This mod introduces a balanced way to recycle rotten flesh by allowing you to "cure" it using various heat sources. For a quick turnaround, you can use a furnace or smoker, or you can opt for a fuel-efficient approach by laying the flesh across the embers of a campfire or soul campfire to dry it into usable leather.
Key Features
The Smoker’s Advantage: Use a smoker to double the speed of the curing process, perfect for large-scale leather production.
Campfire Curing: Save your coal and wood by placing up to four pieces of flesh on a standard or soul campfire for a slow, natural dry.
Balanced Gameplay: Provides a much-needed utility for one of the game's most common "junk" items without breaking the early-game economy.
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