RotTimer

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RotTimer

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Adds a food spoilage system — food rots over time based on storage and biome temperature

Mod Loaders
Minecraft

About

Description

modrinth github fabric

🥩 Rot Timer — Realistic Food Spoilage

Make survival harder! Every edible item now has a limited shelf life. Leave food in your inventory too long and it will rot into Rotten Flesh. Manage your food wisely or starve!

✨ Features

  • Food Spoilage System — All food rots over time (default: ~40 minutes)
  • Temperature Matters — Cold biomes preserve food 4x longer, hot biomes spoil it 2x faster
  • Container Storage — Barrels extend food life by 2x, chests keep it normal
  • Canned Food — Craft Tinkan stews that last 5x longer than regular food
  • New Crops — Grow tomatoes! Buy seeds from Farmer Villagers
  • 16 New Items — Tin cans, jars, cheese, flour, pasta, forcemeat, chicken legs, jams & more
  • Configurable — Customize spoil rates, scan radius, temperature multipliers, item blacklists

🍖 How It Works

Every food item gets a hidden timer when placed in a container or inventory. When time runs out — poof, it becomes Rotten Flesh!

The spoil rate depends on:

  • Biome Temperature — Tundra = food lasts forever, Desert = food rots fast
  • Container Type — Barrels are cool and dark (2x bonus), chests are neutral
  • Item Type — Canned food (Tinkan) lasts 5x longer

Configuration

A Rottimer.toml config file is generated on first launch. Server admins and modpack creators can customize everything:

``` toml [general] base_spoil_ticks = 48000 # Ticks before food spoils container_scan_interval = 200 # How often to scan containers container_scan_radius = 4 # Scan radius around player

[multipliers]
barrel = 2.0    # Barrel storage multiplier
chest = 1.0     # Chest storage multiplier
tinkan = 5.0    # Canned food multiplier

[temperature]
cold = 4.0      # Cold biomes (tundra, snow)
cool = 1.33     # Cool biomes (taiga)
normal = 1.0    # Normal biomes
hot = 2.0       # Hot biomes (desert, nether)

# Custom multipliers for modded food: "modid:itemid=multiplier"
[custom_items]
"farmersdelight:ham" = 0.8
"farmersdelight:dried_kelp" = 3.0

# Items that never spoil: "modid:itemid"
[blacklist]
"minecraft:golden_apple" = true
"minecraft:enchanted_golden_apple" = true

curseforge github fabric

Rot Timer — Survive Smarter

Every bite counts. Fresh foods spoil quickly, barrels extend their life, and canned meals are the ultimate survival choice.


Features

Food Spoilage System

All edible food in your inventory will eventually spoil and turn into Rotten Flesh. The spoil timer starts the moment food enters your inventory.

  • Base spoil time: 48,000 ticks (~2 in-game days)
  • Only triggers server-side — no client lag
  • Stacks of the same food share the oldest spoil timestamp

Temperature System

Biome temperature directly affects how fast food decays:

Biome Effect
Cold (tundra, snow biomes) Food lasts 4× longer
Cool (taiga, mountains) Food lasts 1.33× longer
Normal (plains, forest) No change
Hot (desert, nether) Food spoils 2× faster

Plan your routes wisely — hauling food through the Nether is a gamble.

Barrel & Chest Storage

Place food in barrels to double its shelf life. Chests also slow spoilage. Containers near players are automatically scanned for spoilage — no redstone or manual triggers needed.


Configuration

A Rottimer.toml config file is generated on first launch. Server admins and modpack creators can customize everything:

[general]
base_spoil_ticks = 48000        # Ticks before food spoils
container_scan_interval = 200   # How often to scan containers
container_scan_radius = 4       # Scan radius around player

[multipliers]
barrel = 2.0    # Barrel storage multiplier
chest = 1.0     # Chest storage multiplier
tinkan = 5.0    # Canned food multiplier

[temperature]
cold = 4.0      # Cold biomes (tundra, snow)
cool = 1.33     # Cool biomes (taiga)
normal = 1.0    # Normal biomes
hot = 2.0       # Hot biomes (desert, nether)

# Custom multipliers for modded food: "modid:itemid=multiplier"
[custom_items]
"farmersdelight:ham" = 0.8
"farmersdelight:dried_kelp" = 3.0

# Items that never spoil: "modid:itemid"
[blacklist]
"minecraft:golden_apple" = true
"minecraft:enchanted_golden_apple" = true