Community listing page, reviews here may not be monitored by the author.
Rotting Food
No reviews yet
A fully customizable mod that adds a rotting mechanic to all foods in Minecraft. Compatible with your favorite food mods!
Focuses on cooking, recipes, and food-related mechanics.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Filters
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
This fully customizable mod adds a rotting mechanic to all foods in the game, even to ones added by other mods. No more chest filled with food. No more food farms!

Configuration Guide
This mod was made to be extremely customizable, which means you can freely change what stages the food will go through as it rots, as well as which food will rot and which won't. This is the default config:
{
"modDataComponentsEnabled": true,
"showInTooltip": true,
"randomiseFoodState": false,
"preventFoodFarms": true,
"maxRandomState": 2,
"exclude": [
"minecraft:golden_apple",
"minecraft:enchanted_golden_apple",
"minecraft:golden_carrot"
],
"foodStates": [
{
"tooltip": "Fresh",
"color": 5635925,
"duration": 1,
"nurtition": "x",
"saturation": "x",
"eatSeconds": "x",
"effects": []
},
{
"tooltip": "Edible",
"color": 16777045,
"duration": 3,
"nurtition": "x/2",
"saturation": "x/2",
"eatSeconds": "x",
"effects": []
},
{
"tooltip": "Rotten",
"color": 16733525,
"duration": -1,
"nurtition": "0",
"saturation": "0",
"eatSeconds": "x*2",
"effects": [
{
"probability": 1.0,
"id": "minecraft:nausea",
"duration": 200,
"amplifier": 1,
"ambient": true,
"showParticles": false,
"showIcon": false
}
]
}
]
}
Here are a things you should know before tampering with the config:
- All Food Stages must be in order. The highest one comes first.
- Values for nutrition, saturation, eatSeconds are essentially equations, where x is the original value of the given item. They can be anything, ranging from "(x / 2) + 1" to a plain number like "2". Mark that x value is not affected by the previous stage as it is the original value.
- Duration is measured in world days(Which means even if you do /time set [insert some crazy number] all your food won't immediately rot)
- Color is an rgb integer.
- Effects allow you to add your own effects to a certain stage(The food will still keep it's original effects).
- When "modDataComponentsEnabled" is set to false the mod will actively remove the rotting functionality from every item it can tick. Essentialy all the food in players inventory will reset and become normal food that doesn't rot.
- randomiseFoodState randomises the food items state when you get it, within the range of maxRandomState. maxRandomState of 2 means you would get either 1 - Fresh or 2 - Edible.
Why was this mod made?
Truthfully i just wanted to make my friends to suffer. And i thought maybe someone might have a simillar desire or might add this to his hardcore world…
As always, any mistakes are my own.
This fully customizable mod adds a rotting mechanic to all foods in the game, even to ones added by other mods. No more chest filled with food. No more food farms!

Configuration Guide
This mod was made to be extremely customizable, which means you can freely change what stages the food will go through as it rots, as well as which food will rot and which won't. This is the default config:
{
"modDataComponentsEnabled": true,
"showInTooltip": true,
"randomiseFoodState": false,
"preventFoodFarms": true,
"maxRandomState": 2,
"exclude": [
"minecraft:golden_apple",
"minecraft:enchanted_golden_apple",
"minecraft:golden_carrot"
],
"foodStates": [
{
"tooltip": "Fresh",
"color": 5635925,
"duration": 1,
"nurtition": "x",
"saturation": "x",
"eatSeconds": "x",
"effects": []
},
{
"tooltip": "Edible",
"color": 16777045,
"duration": 3,
"nurtition": "x/2",
"saturation": "x/2",
"eatSeconds": "x",
"effects": []
},
{
"tooltip": "Rotten",
"color": 16733525,
"duration": -1,
"nurtition": "0",
"saturation": "0",
"eatSeconds": "x*2",
"effects": [
{
"probability": 1.0,
"id": "minecraft:nausea",
"duration": 200,
"amplifier": 1,
"ambient": true,
"showParticles": false,
"showIcon": false
}
]
}
]
}
Here are a things you should know before tampering with the config:
- All Food Stages must be in order. The highest one comes first.
- Values for nutrition, saturation, eatSeconds are essentially equations, where x is the original value of the given item. They can be anything, ranging from "(x / 2) + 1" to a plain number like "2". Mark that x value is not affected by the previous stage as it is the original value.
- Duration is measured in world days(Which means even if you do /time set [insert some crazy number] all your food won't immediately rot)
- Color is an rgb integer.
- Effects allow you to add your own effects to a certain stage(The food will still keep it's original effects).
- When "modDataComponentsEnabled" is set to false the mod will actively remove the rotting functionality from every item it can tick. Essentialy all the food in players inventory will reset and become normal food that doesn't rot.
- randomiseFoodState randomises the food items state when you get it, within the range of maxRandomState. maxRandomState of 2 means you would get either 1 - Fresh or 2 - Edible.
Why was this mod made?
Truthfully i just wanted to make my friends to suffer. And i thought maybe someone might have a simillar desire or might add this to his hardcore world...
As always, any mistakes are my own.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers