Rotting Food

Quick rating

Community listing page, reviews here may not be monitored by the author.

Rotting Food

By WayzleOwner

No reviews yet

A fully customizable mod that adds a rotting mechanic to all foods in Minecraft. Compatible with your favorite food mods!

Food & Culinary
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
Apache License 2.0
Latest Version
0.5.1+1.21.9

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This fully customizable mod adds a rotting mechanic to all foods in the game, even to ones added by other mods. No more chest filled with food. No more food farms!

A lot of Baked Potatoes with a "Rotten" Tooltip

Configuration Guide

This mod was made to be extremely customizable, which means you can freely change what stages the food will go through as it rots, as well as which food will rot and which won't. This is the default config:

{
"modDataComponentsEnabled": true,
"showInTooltip": true,
"randomiseFoodState": false,
"preventFoodFarms": true,
"maxRandomState": 2,
"exclude": [
    "minecraft:golden_apple",
    "minecraft:enchanted_golden_apple",
    "minecraft:golden_carrot"
],
"foodStates": [
    {
    "tooltip": "Fresh",
    "color": 5635925,
    "duration": 1,
    "nurtition": "x",
    "saturation": "x",
    "eatSeconds": "x",
    "effects": []
    },
    {
    "tooltip": "Edible",
    "color": 16777045,
    "duration": 3,
    "nurtition": "x/2",
    "saturation": "x/2",
    "eatSeconds": "x",
    "effects": []
    },
    {
    "tooltip": "Rotten",
    "color": 16733525,
    "duration": -1,
    "nurtition": "0",
    "saturation": "0",
    "eatSeconds": "x*2",
    "effects": [
        {
        "probability": 1.0,
        "id": "minecraft:nausea",
        "duration": 200,
        "amplifier": 1,
        "ambient": true,
        "showParticles": false,
        "showIcon": false
        }
    ]
    }
]
}

Here are a things you should know before tampering with the config:

  • All Food Stages must be in order. The highest one comes first.
  • Values for nutrition, saturation, eatSeconds are essentially equations, where x is the original value of the given item. They can be anything, ranging from "(x / 2) + 1" to a plain number like "2". Mark that x value is not affected by the previous stage as it is the original value.
  • Duration is measured in world days(Which means even if you do /time set [insert some crazy number] all your food won't immediately rot)
  • Color is an rgb integer.
  • Effects allow you to add your own effects to a certain stage(The food will still keep it's original effects).
  • When "modDataComponentsEnabled" is set to false the mod will actively remove the rotting functionality from every item it can tick. Essentialy all the food in players inventory will reset and become normal food that doesn't rot.
  • randomiseFoodState randomises the food items state when you get it, within the range of maxRandomState. maxRandomState of 2 means you would get either 1 - Fresh or 2 - Edible.

Why was this mod made?

Truthfully i just wanted to make my friends to suffer. And i thought maybe someone might have a simillar desire or might add this to his hardcore world…

As always, any mistakes are my own.

Static Badge Static Badge Static Badge

This fully customizable mod adds a rotting mechanic to all foods in the game, even to ones added by other mods. No more chest filled with food. No more food farms!

A lot of Baked Potatoes with a "Rotten" Tooltip

Configuration Guide

This mod was made to be extremely customizable, which means you can freely change what stages the food will go through as it rots, as well as which food will rot and which won't. This is the default config:

{
"modDataComponentsEnabled": true,
"showInTooltip": true,
"randomiseFoodState": false,
"preventFoodFarms": true,
"maxRandomState": 2,
"exclude": [
    "minecraft:golden_apple",
    "minecraft:enchanted_golden_apple",
    "minecraft:golden_carrot"
],
"foodStates": [
    {
    "tooltip": "Fresh",
    "color": 5635925,
    "duration": 1,
    "nurtition": "x",
    "saturation": "x",
    "eatSeconds": "x",
    "effects": []
    },
    {
    "tooltip": "Edible",
    "color": 16777045,
    "duration": 3,
    "nurtition": "x/2",
    "saturation": "x/2",
    "eatSeconds": "x",
    "effects": []
    },
    {
    "tooltip": "Rotten",
    "color": 16733525,
    "duration": -1,
    "nurtition": "0",
    "saturation": "0",
    "eatSeconds": "x*2",
    "effects": [
        {
        "probability": 1.0,
        "id": "minecraft:nausea",
        "duration": 200,
        "amplifier": 1,
        "ambient": true,
        "showParticles": false,
        "showIcon": false
        }
    ]
    }
]
}

Here are a things you should know before tampering with the config:

  • All Food Stages must be in order. The highest one comes first.
  • Values for nutrition, saturation, eatSeconds are essentially equations, where x is the original value of the given item. They can be anything, ranging from "(x / 2) + 1" to a plain number like "2". Mark that x value is not affected by the previous stage as it is the original value.
  • Duration is measured in world days(Which means even if you do /time set [insert some crazy number] all your food won't immediately rot)
  • Color is an rgb integer.
  • Effects allow you to add your own effects to a certain stage(The food will still keep it's original effects).
  • When "modDataComponentsEnabled" is set to false the mod will actively remove the rotting functionality from every item it can tick. Essentialy all the food in players inventory will reset and become normal food that doesn't rot.
  • randomiseFoodState randomises the food items state when you get it, within the range of maxRandomState. maxRandomState of 2 means you would get either 1 - Fresh or 2 - Edible.

Why was this mod made?

Truthfully i just wanted to make my friends to suffer. And i thought maybe someone might have a simillar desire or might add this to his hardcore world...

As always, any mistakes are my own.

Static Badge Static Badge Static Badge

Screenshots

Gallery

  • Screenshot From 2026-01-12 20-53-31.png
    Screenshot From 2026-01-12 20-53-31.png Screenshot From 2026-01-12 20-53-31.png
  • Screenshot From 2026-01-12 20-44-18.png
    Screenshot From 2026-01-12 20-44-18.png Screenshot From 2026-01-12 20-44-18.png
  • Screenshot From 2026-01-12 20-36-47.png
    Screenshot From 2026-01-12 20-36-47.png Screenshot From 2026-01-12 20-36-47.png
  • A fresh Baked Potato
    A fresh Baked Potato
  • Edible Baked Potato
    Edible Baked Potato
  • Rotten Baked Potato
    Rotten Baked Potato
  • A lot of Rotten Baked Potatoes
    A lot of Rotten Baked Potatoes Truly Sad... No farm is safe

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works