Rogue
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A datapack designed to turn the game into a sandbox-oriented rougelite.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
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Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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About
Description
IMPORTANT: I am currently working on other projects and may return to this one in the future. Sorry for immediately putting this one on the side.
Note: This datapack is still in its pre-alpha stages and could change at any point. These changes may possibly break your world after switching to a new datapack version. This should be said in the versions changelog.
This datapack is also currently singleplayer only and could potentially be ported to multiplayer (no promises there)
Purpose
Rogue is a datapack attempting to replicate the rougelite-sandbox elements of Himno - The Silent Melody with less punishing mechanics and a more sandbox oriented design. Players will start on a skyblock-like island in the void, with a strange structure with a button. Upon pressing this button, the player will be teleported to a random point in the overworld. From there, the player must gather resources and either die, or find a recall potion and travel back to their base. After going on a run, the player can upgrade their island with farms, builds, and more.
Death Changes
To fit with the new roguelite theme, upon dying players no longer lose their gear. In the future there will be a configuration for this and for if you want to lose some of your items still when you die (percentage of items lost).
Notes
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You can find the crafting recipes in the gallery for now. (or just unlock them) (later there will be a wiki either on the github or a github pages website)
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You unlock the recall potion recipe just by playing the game.
Plans
Todo
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Add upgrades to base player stats (health, damage, armor, ect)
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Add set bonuses to each armor set
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Add bonuses for each armor trim material
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Make each run get more difficult until the player has to go home and then reset it
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Make into more of a rougelite
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Before exiting pre-alpha increase the general diffuculty of the game
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Configuration for the datapack
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General pollishing (obviously)
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Make death more punsishing
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Possibly a skill tree (likely not)
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Transportation for mobs (send villagers, animals, ect to your base.)
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