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Rougher Environment
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Applies a noise gradient to places where it probably shouldn't be in to break up repeated surfaces, namely the sands and lava.
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Runs entirely on the client. Works on vanilla servers.
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Description
Forked from Jaredlll08's Ambient Environment
Applies a noise gradient to places where it probably shouldn't be in to break up repeated surfaces.
Uses the core logic from Ambient Environment but applies it to more places.
- The sands are slightly darker in some spots, which makes deserts look like they have waves in flatter places.
- Lava has dark spots, similar to how it looks in some shaders.
- Bedrock has a cool pattern on it now, making the Nether roof less boring.
- End Stone is now slightly purpler is some spots.
All of this was done by modifying the base methods used in Ambient Environment
Performance
The mod produced near to zero impact on performance.
When deactivating biome blending leaves can appear weirdly transparent (this is most likely why the original doesn't do this for leaves), this is only if you have see-through leaves enabled.
Compatibility
The mod is fully compatible with all mods and texture packs, as long as they don't mess with the block models of the textures that are tinted (in case they do all that happens is that the noise gradient isn't visible).
More screenshots!
Disclaimers
Since the noise works off of position, this mod can leak your cordinates similar to how grass can so be careful out there.
No AI was used, or will ever be used, in the making of this mod, or any of its assets.
If the original creator of Ambient Environment (Jaredlll08) has a problem with this please contact me.
@garcilso on all platforms:
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