Royal Crown - MineColonies

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Royal Crown - MineColonies

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Win the Royal Crown in MineColonies! After reaching Town Hall level 1, receive the Advisor, accept the Trials (citizens + defenses), track your progress, and crown yourself with fireworks. One crown per world and themed achievements.

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Mod
Latest Version
royalcrown-1.20.1-1.0.0.jar
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Description

Royal Crown

Become the King of your colony.
This mod adds a royal trials system integrated with MineColonies: a Royal Advisor visits your town, proposes objectives, and once all are fulfilled, proclaims you King, granting you the Royal Crown with fireworks and fanfare. ⚜️


✨ Features

  • Royal Advisor (NPC) spawns near the Town Hall once it reaches Level 1.
  • Immersive dialogues with a themed UI and a skip button to jump to the trial acceptance.
  • Trials for the Crown (configurable):
    • Reach X citizens in the colony.
    • Complete Y defenses nearby (enemy waves within a time limit).
  • Real-time feedback: progress messages and automatic notification when all goals are completed.
  • Coronation Ceremony: receive the Royal Crown, with visual and sound effects.
  • Advisor’s farewell after the coronation (no message spam).
  • Unique Advancements: from Town Hall Level 1 up to the coronation.
  • Translations included: 🇧🇷 pt_br and 🇺🇸 en_us.

🧭 How to Play

  1. Upgrade your Town Hall to Level 1. (Upon interacting, the Advisor’s arrival is scheduled, and you get notified.)
  2. Meet the Advisor near the Town Hall.
  3. Talk and accept the trials. (Only after accepting will your progress be counted.)
  4. Complete the objectives (citizens + defenses).
  5. Receive the “all done” notification and talk to the Advisor.
  6. Claim the Crown through dialogue (two-step confirmation). 🎉

🏆 Advancements

  • A New Empire? Maybe… — Town Hall Level 1.
  • An Advisor and a Future King — Receive the Advisor.
  • Prove Your Worth — Accept the trials.
  • Long Live the King — Claim the Crown.

⚙️ Server-Side Configuration

Main values can be adjusted in the Forge config file:

  • Required citizens: default 15
  • Required defenses: default 5
  • Kills per defense (wave) and wave time limit
  • Radius considered “near the colony”
  • Single Crown per world (optional)

📂 Typical path: config/ (Forge).
Keys follow RCConfig.COMMON.*.


⌨️ Useful Commands (optional)

  • /royalcrown status
    Shows current progress (citizens and defenses).
  • /royalcrown advisor where
    Shows the Advisor’s position if nearby.

Some commands may be debug-only depending on the build.


🔗 Dependencies

  • Forge (matching version)
  • MineColonies

🌐 Localization

  • 🇧🇷 Portuguese (Brazil)pt_br
  • 🇺🇸 English (US)en_us

All UI/dialogue texts are externalized and easy to translate.


🤝 Compatibility & Multiplayer

  • Built for Forge.
  • Requires MineColonies (Advisor recognizes the Town Hall and citizens).
  • Supports single-player and servers.
  • Progress is per player; the crown may be unique per world (if configured).

🐞 Support

Found a bug, have ideas for new dialogues/objectives, or want to contribute translations?
Leave your feedback on the CurseForge project page. 👑


Raise your Kingdom.
May your colony thrive — and may the King reign for many years!

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