RPG Crafting

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RPG Crafting

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Introduces an alternative/replacement/addition to the traditional crafting system. It is heavily inspired by games like Valheim and Terraria.

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Type
Mod
License
MIT License
Latest Version
rpg-crafting-1.3.0.jar
Authors
CurseForge
Modrinth

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Description

RPG Crafting

Introduces an alternative/replacement/addition to the traditional crafting system. It is heavily inspired by games like Valheim and Terraria.

Content

RPG Crafting adds a custom recipe type, similar to the stone cutter recipe type, but instead of a single item the crafting input can contain multiple items.

It also adds several blocks which open different screens on interaction.

The mod does not add crafting recipes for the new system, however.

Differences to vanilla crafting

The traditional system provides a grid for ingredients, where the pattern made with ingredient items determines the output.

RPG Crafting takes the "stone cutter approach" and takes it to the next level. The player can select a recipe out of a list of unlocked recipes. The ingredients are (by default) taken out of the players inventory.

RPG Crafting uses simple ingredient lists. While this might look not as interesting as the vanilla system, it has several advantages

  • multiple recipes can have the same ingredients
  • ingredient amounts are not restricted
  • unique recipe patterns are not required

Detailed information about the features can be found in the readme.

RPG Crafting

Introduces an alternative/replacement/addition to the traditional crafting system. It is heavily inspired by games like Valheim and Terraria.

Content

RPG Crafting adds a custom recipe type, similar to the stone cutter recipe type, but instead of a single item the crafting input can contain multiple items.

It also adds several blocks which open different screens on interaction.

The mod does not add crafting recipes for the new system, however.

Differences to vanilla crafting

The traditional system provides a grid for ingredients, where the pattern made with ingredient items determines the output.

RPG Crafting takes the "stone cutter approach" and takes it to the next level. The player can select a recipe out of a list of unlocked recipes. The ingredients are (by default) taken out of the players inventory.

RPG Crafting uses simple ingredient lists. While this might look not as interesting as the vanilla system, it has several advantages

  • multiple recipes can have the same ingredients
  • ingredient amounts are not restricted
  • unique recipe patterns are not required

Detailed information about the features can be found in the readme.

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Modrinth
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