RPG-SYSTEM

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RPG-SYSTEM

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Begin as a basic Warrior, Archer, or Mage. Level up, undergo a second awakening, and become the ultimate class. Expand your Domain to slay the mighty Ender Dragon, then devour the Divine Fire to become the supreme deity of the block universe.

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Type
Mod
License
MIT License
Latest Version
rpg_system_mod-1.74.0.jar
Authors
Modrinth

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About

Description

Core Features:
Complete RPG Progression: A deep class system featuring attribute allocation, class advancement, passive skills, Domain Expansion, and divine ascension.
Customizable Stats: Defeat mobs to earn EXP and gain attribute points upon leveling up. Freely distribute points across five core attributes: Strength, Constitution, Intelligence, Agility, and Luck.
Epic Class Evolution: Start as a basic class and evolve into a legendary powerhouse.
Ascension: Ignite the Divine Fire and ascend as a god to rule the Block World!

Highly Configurable:
A massive number of passive skills, attributes, levels, and settings are fully configurable. While the config file might not look the prettiest, it has been meticulously fine-tuned to provide the ultimate core gameplay for your modpacks.

Core Gameplay & Leveling:
Defeating mobs grants EXP equal to their max health. Each time you level up, your status is fully restored and you receive 3 attribute points. You can freely allocate these points across five core stats: Strength, Agility, Constitution, Intelligence, and Luck.
Attribute Scaling:
- Strength: +0.5 Attack Damage, +0.5 Armor, +0.1 Knockback per point.
- Constitution: +2 Max Health, +0.01 HP/sec Regeneration, +0.1 Armor per point.
- Intelligence: +10 Max Mana, +0.1 Mana/sec Regeneration, +2% Spell Power per point.
- Agility: +1% Movement Speed, +2% Jump Height, +1% Crit Damage per point.
- Luck: +10% Loot Drop Multiplier, +1% Crit Chance, +1% Rare Drop Chance per point.

Leveling up grants you even greater power. At levels 10 and 20, you can choose a class passive skill. At levels 40, 70, and 80, you will randomly receive a class passive.
Beyond that, there is a thrilling Class Advancement system:
- Level 25: Advance to an Intermediate Class.
- Level 50: Awaken your Domain Expansion (inspired by Jujutsu Kaisen).
- Level 60: Evolve into a Legendary Class.
Class advancements grant massive stat boosts and powerful new passives. Once you reach max level and become the ultimate powerhouse, you can summon the Black Star Ender Dragon—a boss far more formidable than the regular Ender Dragon. Defeating him is an extreme challenge, but the rewards are incredibly lucrative!

Legendary Class Awakening:Upon awakening a Legendary Class, a corresponding Legendary Emblem will float above your head as the ultimate mark of your status. This grants you an active skill to temporarily boost your combat power, and your Domain Expansion effects are significantly enhanced.
Divine & Demonic Power:
Possessing a Divine Sigil or a Demon Heart grants you god-like powers, including health regeneration, flight, damage immunity, life steal on attack, and a floating Divine Sigil orbiting around you.
Ascension to Godhood:
Reach Level 100 and consume the Divine Fire to ascend as a God!

⚠️ Important Notes:
- Curse of the Demon Heart: Holding a Demon Heart will disable all health regeneration effects, except for those granted by the Divine Sigil or the Demon Heart itself.
- Data Pack Recipes: The Divine Fire (dropped by the Black Star Ender Dragon) and these two ultimate items cannot be obtained through normal gameplay for now. Their crafting recipes can only be accessed via data packs.

⚠️ Known Issues:
There is currently a major bug: when traveling between dimensions, class attributes and skills will temporarily disappear. You can fix this by quitting and rejoining the world. However, the abilities granted by the Divine Sigil or Demon Heart in your inventory will not be affected.

Class Skills Preview

⚔️ Blood Sword 
- Bloody Slash : Attacks have a 20% chance to cast a Blood Slash.
- Blood Stealth : Taking damage triggers Blood Step + grants a brief 100% Crit Chance.
- Bloody Vengeance : Cheat Death when taking a lethal blow + restores health + grants Attack & Crit buffs.

🛡️ Paladin 
- Judgment : Attacks cast a Sunbeam + grants a brief 50% Damage Boost.
- Guardian : Taking damage casts Shield Wall.
- Undying : Cheat Death when taking a lethal blow + Health Regeneration + Absorption + Fire Resistance.

🗡️ Spellblade 
- Magic Sword : Attacks cast a Summoned Sword.
- Arcane Bind : Attacks cast Arcane Shackles.
- Blade Storm : Attacks have a 20% chance to summon an extra sword. Each summon grants +15% Damage.

🧙 Archmage 
- Elemental Burst : 30% chance to randomly trigger Fire / Ice / Lightning damage.
- Arcane Mind : Massive Cooldown Reduction and Casting Time Reduction.
- Overload : Triggers the Charged effect.

🌑 Warlock 
- Void Walk : Lethal damage triggers Shroud of the Abyss (Cheat Death + Massive Damage).
- Void Power : Attacks cast Sculk Tentacles.
- Void Gaze : Permanently grants +150% Blood Spell Power and +50% Spell Power.

🧿 Summoner 
- All For One : Each summon grants +10% Damage and +10% Spell Power.
- Fight Together : Attacks have a 20% chance to summon a Pixie + Summons deal 40% increased damage.
- Martyrdom: Summons cast a Black Hole upon death.

🗡️ Assassin 
- Glass Cannon : +30% Crit Chance, +50% Crit Damage, and Extremely High Projectile Damage, but -60% Max Health.
- Backstab : Every 5 seconds, your next attack gains +200% Crit Chance.
- Desperate Stand : Critical hits restore 5 Health. Crit Damage can stack up to 100%.

🏹 Sniper 
- Glass Cannon : Same as Assassin.
- One-Shot : Bow shots deal extremely high projectile damage.
- Backstab : Same as Assassin.

🏹 Hunter 
- Double Strike : Bow hits have a chance to trigger a second instance of damage (40% for Tier 1, 30% for Tier 2).
- Vault : Automatically rapid-fires while drawing the bow + 50% Movement Speed.
- Backstab : Same as Assassin.

Core Features: Complete RPG Progression: A deep class system featuring attribute allocation, class advancement, passive skills, Domain Expansion, and divine ascension. Customizable Stats: Defeat mobs to earn EXP and gain attribute points upon leveling up. Freely distribute points across five core attributes: Strength, Constitution, Intelligence, Agility, and Luck. Epic Class Evolution: Start as a basic class and evolve into a legendary powerhouse. Ascension: Ignite the Divine Fire and ascend as a god to rule the Block World!

Highly Configurable: A massive number of passive skills, attributes, levels, and settings are fully configurable. While the config file might not look the prettiest, it has been meticulously fine-tuned to provide the ultimate core gameplay for your modpacks.

Core Gameplay & Leveling: Defeating mobs grants EXP equal to their max health. Each time you level up, your status is fully restored and you receive 3 attribute points. You can freely allocate these points across five core stats: Strength, Agility, Constitution, Intelligence, and Luck. Attribute Scaling:

  • Strength: +0.5 Attack Damage, +0.5 Armor, +0.1 Knockback per point.
  • Constitution: +2 Max Health, +0.01 HP/sec Regeneration, +0.1 Armor per point.
  • Intelligence: +10 Max Mana, +0.1 Mana/sec Regeneration, +2% Spell Power per point.
  • Agility: +1% Movement Speed, +2% Jump Height, +1% Crit Damage per point.
  • Luck: +10% Loot Drop Multiplier, +1% Crit Chance, +1% Rare Drop Chance per point.

Leveling up grants you even greater power. At levels 10 and 20, you can choose a class passive skill. At levels 40, 70, and 80, you will randomly receive a class passive. Beyond that, there is a thrilling Class Advancement system:

  • Level 25: Advance to an Intermediate Class.
  • Level 50: Awaken your Domain Expansion (inspired by Jujutsu Kaisen).
  • Level 60: Evolve into a Legendary Class. Class advancements grant massive stat boosts and powerful new passives. Once you reach max level and become the ultimate powerhouse, you can summon the Black Star Ender Dragon—a boss far more formidable than the regular Ender Dragon. Defeating him is an extreme challenge, but the rewards are incredibly lucrative!

Legendary Class Awakening: Upon awakening a Legendary Class, a corresponding Legendary Emblem will float above your head as the ultimate mark of your status. This grants you an active skill to temporarily boost your combat power, and your Domain Expansion effects are significantly enhanced. Divine & Demonic Power: Possessing a Divine Sigil or a Demon Heart grants you god-like powers, including health regeneration, flight, damage immunity, life steal on attack, and a floating Divine Sigil orbiting around you. Ascension to Godhood: Reach Level 100 and consume the Divine Fire to ascend as a God!

⚠️ Important Notes:

  • Curse of the Demon Heart: Holding a Demon Heart will disable all health regeneration effects, except for those granted by the Divine Sigil or the Demon Heart itself.
  • Data Pack Recipes: The Divine Fire (dropped by the Black Star Ender Dragon) and these two ultimate items cannot be obtained through normal gameplay for now. Their crafting recipes can only be accessed via data packs.

⚠️ Known Issues: There is currently a major bug: when traveling between dimensions, class attributes and skills will temporarily disappear. You can fix this by quitting and rejoining the world. However, the abilities granted by the Divine Sigil or Demon Heart in your inventory will not be affected.

Class Skills Preview

⚔️ Blood Sword

  • Bloody Slash : Attacks have a 20% chance to cast a Blood Slash.
  • Blood Stealth : Taking damage triggers Blood Step + grants a brief 100% Crit Chance.
  • Bloody Vengeance : Cheat Death when taking a lethal blow + restores health + grants Attack & Crit buffs.

🛡️ Paladin

  • Judgment : Attacks cast a Sunbeam + grants a brief 50% Damage Boost.
  • Guardian : Taking damage casts Shield Wall.
  • Undying : Cheat Death when taking a lethal blow + Health Regeneration + Absorption + Fire Resistance.

🗡️ Spellblade

  • Magic Sword : Attacks cast a Summoned Sword.
  • Arcane Bind : Attacks cast Arcane Shackles.
  • Blade Storm : Attacks have a 20% chance to summon an extra sword. Each summon grants +15% Damage.

🧙 Archmage

  • Elemental Burst : 30% chance to randomly trigger Fire / Ice / Lightning damage.
  • Arcane Mind : Massive Cooldown Reduction and Casting Time Reduction.
  • Overload : Triggers the Charged effect.

🌑 Warlock

  • Void Walk : Lethal damage triggers Shroud of the Abyss (Cheat Death + Massive Damage).
  • Void Power : Attacks cast Sculk Tentacles.
  • Void Gaze : Permanently grants +150% Blood Spell Power and +50% Spell Power.

🧿 Summoner

  • All For One : Each summon grants +10% Damage and +10% Spell Power.
  • Fight Together : Attacks have a 20% chance to summon a Pixie + Summons deal 40% increased damage.
  • Martyrdom: Summons cast a Black Hole upon death.

🗡️ Assassin

  • Glass Cannon : +30% Crit Chance, +50% Crit Damage, and Extremely High Projectile Damage, but -60% Max Health.
  • Backstab : Every 5 seconds, your next attack gains +200% Crit Chance.
  • Desperate Stand : Critical hits restore 5 Health. Crit Damage can stack up to 100%.

🏹 Sniper

  • Glass Cannon : Same as Assassin.
  • One-Shot : Bow shots deal extremely high projectile damage.
  • Backstab : Same as Assassin.

🏹 Hunter

  • Double Strike : Bow hits have a chance to trigger a second instance of damage (40% for Tier 1, 30% for Tier 2).
  • Vault : Automatically rapid-fires while drawing the bow + 50% Movement Speed.
  • Backstab : Same as Assassin.

Screenshots

Gallery

  • A99BF6539F26B985EF1459523CDF003B.png
    A99BF6539F26B985EF1459523CDF003B.png A99BF6539F26B985EF1459523CDF003B.png
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    n.png n.png
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  • 49F3B473F6A2C435BD112CBBD022E774.png
    49F3B473F6A2C435BD112CBBD022E774.png 49F3B473F6A2C435BD112CBBD022E774.png
  • Domain Expansion: Blood Sword
    Domain Expansion: Blood Sword

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