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sable aeronautics scaling
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Adds scaling controls inside Sable Photomancy's blueprint UI, with comprehensive physical‑value resizing for structures.
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Must be installed on both the client and the server.
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# Sable Aeronautics Scaling
An add‑on mod for **Sable Photomancy** and **Create: Aeronautics**, which adds scaling controls directly inside Sable Photomancy's blueprint user interface.
⚠️ **This mod requires Sable Photomancy to work. It will do nothing without Sable installed.**
## Features
- Adds scale sliders to both the blueprint list panel and structure detail dialog inside Sable Photomancy.
- When you resize a structure, nearly all its associated physical values update automatically to match the new scale.
- Mass changes with volume ($scale^3$): smaller structures are lighter, larger structures are heavier.
- Hitboxes, entity collision, seating positions, raycast ranges, welding joint positions and floating‑stone buoyancy all follow the scale factor.
- Scale data is saved properly and survives world reloads and structure splits.
- Includes an optional API for other mods to read the original unscaled distances.
## Notes
- Default scale range: 0.0625× to 16×.
- This mod must be installed on **both client and server** for multiplayer.
- This is an unofficial add‑on. It is not affiliated with the Sable Photomancy or Create: Aeronautics development teams.
- Source code: [GitHub](https://github.com/Aetk648/sable-aeronautics-scaling), licensed under the MIT license.
Special thanks to the developers of **Sable Photomancy** and **Create: Aeronautics** for making these wonderful mods.



- NeoForge 1.21.1
- Create (Mechanical)
- Sable
- Create:Aeronautics
Sable Aeronautics Scaling
An add‑on mod for Sable Photomancy and Create: Aeronautics, which adds scaling controls directly inside Sable Photomancy's blueprint user interface.
⚠️ This mod requires Sable Photomancy to work. It will do nothing without Sable installed.
Features
- Adds scale sliders to both the blueprint list panel and structure detail dialog inside Sable Photomancy.
- When you resize a structure, nearly all its associated physical values update automatically to match the new scale.
- Mass changes with volume ($scale^3$): smaller structures are lighter, larger structures are heavier.
- Hitboxes, entity collision, seating positions, raycast ranges, welding joint positions and floating‑stone buoyancy all follow the scale factor.
- Scale data is saved properly and survives world reloads and structure splits.
- Includes an optional API for other mods to read the original unscaled distances.
Notes
- Default scale range: 0.0625× to 16×.
- This mod must be installed on both client and server for multiplayer.
- This is an unofficial add‑on. It is not affiliated with the Sable Photomancy or Create: Aeronautics development teams.
- Source code: GitHub, licensed under the MIT license.
Special thanks to the developers of Sable Photomancy and Create: Aeronautics for making these wonderful mods.
-

-
Requires: -
NeoForge 1.21.1
-
Create (Mechanical)
-
Sable
-
Create:Aeronautics
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