sable aeronautics scaling

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sable aeronautics scaling

By I50208Owner , Aetk648

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Adds scaling controls inside Sable Photomancy's blueprint UI, with comprehensive physical‑value resizing for structures.

Mod Loaders
Minecraft

About

Description

# Sable Aeronautics Scaling
An add‑on mod for **Sable Photomancy** and **Create: Aeronautics**, which adds scaling controls directly inside Sable Photomancy's blueprint user interface.

⚠️ **This mod requires Sable Photomancy to work. It will do nothing without Sable installed.**

## Features
- Adds scale sliders to both the blueprint list panel and structure detail dialog inside Sable Photomancy.
- When you resize a structure, nearly all its associated physical values update automatically to match the new scale.
- Mass changes with volume ($scale^3$): smaller structures are lighter, larger structures are heavier.
- Hitboxes, entity collision, seating positions, raycast ranges, welding joint positions and floating‑stone buoyancy all follow the scale factor.
- Scale data is saved properly and survives world reloads and structure splits.
- Includes an optional API for other mods to read the original unscaled distances.

## Notes
- Default scale range: 0.0625× to 16×.
- This mod must be installed on **both client and server** for multiplayer.
- This is an unofficial add‑on. It is not affiliated with the Sable Photomancy or Create: Aeronautics development teams.
- Source code: [GitHub](https://github.com/Aetk648/sable-aeronautics-scaling), licensed under the MIT license.

Special thanks to the developers of **Sable Photomancy** and **Create: Aeronautics** for making these wonderful mods.

  • NeoForge 1.21.1
    - Create (Mechanical)
    - Sable
    - Create:Aeronautics

Sable Aeronautics Scaling

An add‑on mod for Sable Photomancy and Create: Aeronautics, which adds scaling controls directly inside Sable Photomancy's blueprint user interface.

⚠️ This mod requires Sable Photomancy to work. It will do nothing without Sable installed.

Features

  • Adds scale sliders to both the blueprint list panel and structure detail dialog inside Sable Photomancy.
  • When you resize a structure, nearly all its associated physical values update automatically to match the new scale.
  • Mass changes with volume ($scale^3$): smaller structures are lighter, larger structures are heavier.
  • Hitboxes, entity collision, seating positions, raycast ranges, welding joint positions and floating‑stone buoyancy all follow the scale factor.
  • Scale data is saved properly and survives world reloads and structure splits.
  • Includes an optional API for other mods to read the original unscaled distances.

Notes

  • Default scale range: 0.0625× to 16×.
  • This mod must be installed on both client and server for multiplayer.
  • This is an unofficial add‑on. It is not affiliated with the Sable Photomancy or Create: Aeronautics development teams.
  • Source code: GitHub, licensed under the MIT license.

Special thanks to the developers of Sable Photomancy and Create: Aeronautics for making these wonderful mods.

  • Screenshot showing the appearance of scaled grass blocks

  • Screenshot showing scaled‑down physical structures Support welding Requires:

  • NeoForge 1.21.1

  • Create (Mechanical)

  • Sable

  • Create:Aeronautics