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Sable Mob Paths
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Mobs walk onto, off and between Sable ships and trains, and villagers live and work on them.
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About
Description
This mod is designed specifically for the Dungeon Train modpack / mod, but can be used independently.
What it does
Sable lets you build moving ships, trains and other structures. Out of the box, a mob can find its way around the one structure it is standing on, but it can't plan a route from the ground onto one, off it again, or across to the next.
Sable Mob Paths fills that gap:
- Boarding and getting off. Mobs chasing you, or anything else they want to reach, walk onto a moving structure and step off it again.
- Crossing between structures. Mobs walk from one structure to the next, such as from carriage to carriage along a train.
- Villagers that live on board. Villagers on a structure use the job sites, beds and bells on that same structure. They work, farm, sleep, breed and spawn iron golems there.
- Raids that follow the ship. A Bad Omen on board starts a raid that stays with the structure as it moves.
What it doesn't do
- A villager won't claim a job site or bed on a different structure from the one it is on.
- Amphibious mobs, such as frogs, don't cross onto structures.
- Paths on a tilted structure are approximate. It assumes structures stay level.
- Mobs don't jump a full block up onto a deck. Give a raised deck a slab, stairs or a ramp to walk up.
Setup
- Needs Sable 2.0.5 or newer, on NeoForge 1.21.1.
- Install it on the server, or in your game for singleplayer.
- No config, commands, items or blocks. It just works.
- It doesn't send anything over the network.
To check it is running, look for [SableMobPaths] in latest.log.
Licence
PolyForm Shield 1.0.0, the same licence as Sable. Source: GitHub.
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