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Sable Mob Paths

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Sable Mob Paths

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Mobs walk onto, off and between Sable ships and trains, and villagers live and work on them.

Mod Loaders
Minecraft

About

Description

This mod is designed specifically for the Dungeon Train modpack / mod, but can be used independently.

What it does

Sable lets you build moving ships, trains and other structures. Out of the box, a mob can find its way around the one structure it is standing on, but it can't plan a route from the ground onto one, off it again, or across to the next.

Sable Mob Paths fills that gap:

  • Boarding and getting off. Mobs chasing you, or anything else they want to reach, walk onto a moving structure and step off it again.
  • Crossing between structures. Mobs walk from one structure to the next, such as from carriage to carriage along a train.
  • Villagers that live on board. Villagers on a structure use the job sites, beds and bells on that same structure. They work, farm, sleep, breed and spawn iron golems there.
  • Raids that follow the ship. A Bad Omen on board starts a raid that stays with the structure as it moves.

What it doesn't do

  • A villager won't claim a job site or bed on a different structure from the one it is on.
  • Amphibious mobs, such as frogs, don't cross onto structures.
  • Paths on a tilted structure are approximate. It assumes structures stay level.
  • Mobs don't jump a full block up onto a deck. Give a raised deck a slab, stairs or a ramp to walk up.

Setup

  • Needs Sable 2.0.5 or newer, on NeoForge 1.21.1.
  • Install it on the server, or in your game for singleplayer.
  • No config, commands, items or blocks. It just works.
  • It doesn't send anything over the network.

To check it is running, look for [SableMobPaths] in latest.log.

Licence

PolyForm Shield 1.0.0, the same licence as Sable. Source: GitHub.