Sable: Sure Footing

Quick rating

Sable: Sure Footing

No reviews yet

Fixes issues around high velocity sub levels and player/entity orientation, movement

Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Optional

About

Project Details

Type
Mod
License
MIT License
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

A tiny NeoForge 1.21.1 mod for Sable that keeps you moving with a contraption while you jump, so you land where you took off — including on rotating platforms.

What Side How
You (jumping, walking) Client Carry through jump arcs + frame-rotate velocity
Non-player entities (item drops, XP orbs, mobs, boats…) Server Same carry state machine, plus tracking is seeded when an entity spawns over a contraption (dropped items pop upward and would otherwise never catch a fast deck). Projectiles are excluded — Sable already gives them launch velocity, and frame-locking would bend their flight.
Particles (smoke, flames, block breaking…) Client Sable frame-locks particles but releases them after 0.5 blocks of drift with a one-shot linear velocity — rising smoke gets flung tangentially. We re-anchor tracked particles every tick while they stay near the contraption.

On a server without the mod, the player and particle fixes still work for clients that have it; the entity fix needs the mod on the server.

Config (config/surefooting-client.toml)

Option Default Meaning
enabled true Toggle the fix
rotate_jump_velocity true Rotate your airborne velocity with the sub-level's frame, so a jump aimed across a spinning platform lands where you aimed
rotate_ground_velocity true Rotate your walking momentum with the frame too, cancelling most of the sideways (Coriolis-like) pull when moving on a fast spinner
jump_rotation_strength 1.16 Multiplier on the airborne rotation; 1.0 aligns to the frame but trails it slightly while your velocity is applied, values above add lead so cross-jumps stay accurate at any constant spin rate (default tuned in-game)
ground_rotation_strength 2.25 Multiplier on the grounded rotation; higher values also compensate per-step lag on fast spinners (tuned in-game — 2.2–2.3 walks straight), lower toward 1.0 if you curl into the spin
carry_timeout_ticks 60 Max airborne ticks to stay in the contraption's frame
exit_distance_blocks 4.0 Stop carrying once this far outside the sub-level's bounds
anchor_particles true Keep particles anchored to the contraption they spawned on while they stay near it
debug_logging false Log carry transitions and per-jump landing offsets

Screenshots

Gallery

  • Before
    Before Jumping on a spinning contraption does not preserve momentum to the sable
  • After
    After Rotation is carried when jumping

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works