Community listing page, reviews may not be monitored by the author.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
# Saint Seiya: Cosmos & Cloths
Wear the Cloth of your constellation, ignite your Cosmo and fight as a Saint of Athena. This mod brings the Saint Seiya universe to Minecraft with its **own melee combat system**: weighty strikes, well-timed guards and parries, launchers, aerial combos, and a Cosmo and stamina economy that makes every fight count.
> Requires **Fabric Loader** and **Fabric API** (Minecraft 1.21.11, Java 21).
> Recommended: **Better Combat** and **Player Animation Library** (strike and hit-reaction animations).
---
## Combat with rhythm
Every click is a decision. Strikes have wind-up, contact and recovery, and the game marks each hit with a short hit-stop, a slight screen shake and a knockback that pushes the target away.
- **Strike chain:** jab, cross, kick and finisher. Each Cloth can have its own set.
- **Heavy strike:** sends the target flying, but punishes you if it misses or gets blocked.
- **Dash and sequence combos:** key sequences unlock launchers and aerial strikes.
- **Different timings for attacker and defender:** light strikes can be chained; heavy strikes open your guard.
**For you:** fighting stops being about clicking as fast as you can. You choose when to chain, when to launch and when to back off.
## Guard, parry and clash
- **Guard** reduces damage and costs posture. Break someone's posture and they're left open.
- **A well-timed parry** cancels the strike and rewards whoever read their opponent.
- **Clash:** when two strikes meet, both fighters are knocked back in a burst of sparks.
- A cooldown between attempts stops you from landing parries by pressing the key at a fixed rhythm.
**For you:** defending is a skill. Learn your opponent's rhythm and you turn the fight around; hold guard without thinking and you take damage.
## Aerial combos and ragdoll
- A launch that lifts the target more than 5 blocks opens an **aerial combo window**, with aerial punches and kicks that only come out during it.
- Launched fighters **tumble as they fall** and can recover before landing, with a dedicated key.
**For you:** opening with a launcher and following the target into the air is the highest-damage route. Getting launched is no longer a death sentence: if you know when to recover, you're back in the fight.
## Cosmo, stamina and attributes
- **Release Cosmos ratio:** choose how much Cosmo to invest in each strike, from 35% to 100% (up to 150% with the Seventh Sense), using the `]` and `[` keys. The value is shown next to the Cosmo bar.
- **Predictable cost:** each strike spends a fixed fraction of your Cosmo, not an amount that spirals out of control.
- **Attributes that matter:**
- **STR** multiplies damage and stamina cost, and grows your reserve.
- **SPD** speeds up strikes and movement.
- **DEX** speeds up stamina regeneration and grants a chance to dodge passively.
- **Fatigue:** below 40% stamina, your strikes become slower and weaker.
- **Against creatures,** invested Cosmo turns into extra damage.
**For you:** spend little and last, or go all in and hit hard? Strong fighters tire faster; agile fighters fight a different way. Stamina is the brake.
## Strike abilities
Special non-linear strikes, equipped in the ability slots (3 loadouts of 5 slots).
- **Cosmo-based** (like the heavy strike): work **without armor**.
- **Constellation-based:** powerful specials and actives that **require your constellation's Cloth to be worn**.
- **Pegasus examples:** get behind the target and punch, step back and throw a long-range punch, or leap and dive in with a kick. The kick on a target with no stamina launches it upward and opens the aerial combo.
- If the move can't happen (no target, no room), **nothing is spent**.
**For you:** your strikes are no longer one fixed sequence. You build your own fighting style and choose the moment for each ability.
## Escape, always available
Stuck in a stun, tumble or combo? **Escape** (Space, only while you're trapped) gets you out. It costs stamina, or Cosmo if you're short on stamina, has a long cooldown, and its cost doesn't depend on how strong the attacker is.
**For you:** a much weaker player is never trapped forever, and escape is a limited resource that also demands a decision.
## Fighters and training
- **Bronze, Silver and Gold fighters** guard, dodge, take hits, and use combos, including the aerial combo. They vary in strength and speed, and arenas range from 1v1 up to 10v10.
- **Training dummy** with four modes: punching bag, guard, counter and auto-attack, with a damage readout. Great for practicing combos, guarding and parrying.
## Ground impact marks
Throws and falls leave **debris and cracks** on the ground. It's purely visual: no block actually changes, and everything fades within a few seconds.
## Progression
In the skill galaxy, **Titan's Strength** nodes take STR from 0 to 100, and new nodes unlock each constellation's strike abilities.
---
## Coming soon
- State-based combos (strikes that depend on the target being grounded, airborne or knocked down) and aerial rounds with diminishing damage.
- A slam with a circular shockwave on the ground.
- Seventh Sense: a temporary state with a Cosmo aura and special strikes per attribute.
- On-screen combat indicators (blocked, dodged, lucky) and a prompt when an aerial combo is available.
## Notes
- Combat is **server-authoritative**: the client only sends key presses, and the server decides everything.
- Everything is configurable through files (costs, windows, effect quality), and strike abilities are defined in data files.
- The mod is in active development; some systems are still being balanced.
## License
CC0-1.0.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
- Saint's Craftable Slimeballs
- Latter-Day Saint
- Saint's Dragons
- Saint Seiya Mod
- Saint Seiya The Golden Blocks
- Saint Seiya New Generation
- Saint Seiya New Generation Cosmetic
- Saint's Custom Camera
- Saint's Dragons Unofficial Ivy Reskin
- Burnt x Saint's Dragons Compat
- Boss Checklist - Saint's Dragons Compatibility
- Glaciarie's Variants [Saint's Dragons]
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources