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Saro's Mob Ragdoll Compat and Fixes
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Adds compatability between Saro's Mob Ragdolls and a few animation libraries as well as minor quality changes
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Saro's Mob Ragdoll Compat and Fixes aims to broaden Saro's Mob Ragdoll's compatibility to mods dependent on Geckolib, Citadel, and AzureLib.
This mod also changes how mobs are flung; in the original mod, mobs have a hardcoded launch of 6 b/s away from the attacker, +2 up, applied as the same velocity to every body part, making the corpse launch stiff. Mob launch is now dynamic and configurable in config/saros_ragdoll_fix-client.toml along with a selection of new config options.
Fixes bug in the original mod where certain mobs like bunnies, iron golems, and villagers, have the wrong ragdoll entity; ragdolls are now a copy of the individual mob rather than one shared default.
Fixes bug in the original mod where sleeping mobs snap out of bed instead of ragdolling in place.
This mod requires Saro's Mob Ragdoll.
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