SBR:I need more Enchantment!!!

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SBR:I need more Enchantment!!!

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A mod that modify the limit of enchantment on slashblades.

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Type
Mod
License
GNU General Public License v3.0 or later
Latest Version
SlashBlade-Resharped-I-need-more-enchantment-1.20.1-1.2.1.jar
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CurseForge
Modrinth

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About

Description

SBR:I need more Enchantment!!!

When playing SlashBlade: Resharped, you might wonder: "If Blade Soul Spheres, Blade Soul Crystals, and Blade Soul Trapezohedrons all guarantee a 100% enchanting success rate, why would I spend extra resources to craft higher-tier materials for enchanting?"

The developer shared this same confusion, and thus this mod was born!

What does it do?

This mod rebalances SlashBlade’s enchanting mechanics—using higher-tier materials now grants additional enchanting bonuses! For example:

When enchanting with a Blade Soul Crystal, each attempt not only guarantees success but also +1 extra enchantment level, with the maximum enchantment cap tripled!

For Blade Soul Trapezohedrons, this cap is quadrupled!

Configuration

All features are customizable via config files (sbr_inme-common.toml).If you want higher enchantment levels, then you'll have to tweak the config yourself. But you already knew that.

Default Config:

#Enchantment chance settings
[enchantment]
    #Set the chance for each item to be successfully enchanted.
    #Any item with the "slashblade:proudsouls " tag that isn't listed here will always succeed (100% chance).
    #Items you’ve set up without this tag can’t be used for enchanting.
    #Range: [0.0,1.0]
    Proudsoul_Item_Chance_List = [["slashblade:proudsoul_tiny", 0.25], ["slashblade:proudsoul", 0.5], ["slashblade:proudsoul_ingot", 0.75], ["slashblade:proudsoul_sphere", 1.0], ["slashblade:proudsoul_crystal", 1.0], ["slashblade:proudsoul_trapezohedron", 1.0]]
    #Set how many times an item can exceed the enchantment level cap during enchanting.(doesn't affect enchantments with max level 1)
    #Range: [0.0,)
    Proudsoul_Item_Multiplier_List = [["slashblade:proudsoul_tiny", 1.0], ["slashblade:proudsoul", 1.0], ["slashblade:proudsoul_ingot", 2.0], ["slashblade:proudsoul_sphere", 2.5], ["slashblade:proudsoul_crystal", 3.0], ["slashblade:proudsoul_trapezohedron", 4.0]]
    #Set a extra bonus enchantment level boost for each item during enchanting.
    #Range: [0,)
    Proudsoul_Item_Bonus_List = [["slashblade:proudsoul_tiny", 0], ["slashblade:proudsoul", 0], ["slashblade:proudsoul_ingot", 0], ["slashblade:proudsoul_sphere", 1], ["slashblade:proudsoul_crystal", 1], ["slashblade:proudsoul_trapezohedron", 1]]

License

This mod is open-source under the GPL v3.0 License. You may include it in your modpacks/servers as long as you comply with the license terms.

SBR:I need more Enchantment!!!

When playing SlashBlade: Resharped, you might wonder: "If Blade Soul Spheres, Blade Soul Crystals, and Blade Soul Trapezohedrons all guarantee a 100% enchanting success rate, why would I spend extra resources to craft higher-tier materials for enchanting?"

The developer shared this same confusion, and thus this mod was born!

What does it do?

This mod rebalances SlashBlade’s enchanting mechanics—using higher-tier materials now grants additional enchanting bonuses! For example:

When enchanting with a Blade Soul Crystal, each attempt not only guarantees success but also +1 extra enchantment level, with the maximum enchantment cap tripled!

For Blade Soul Trapezohedrons, this cap is quadrupled!

Configuration

All features are customizable via config files (sbr_inme-common.toml).If you want higher enchantment levels, then you'll have to tweak the config yourself. But you already knew that.

Default Config:

#Enchantment chance settings
[enchantment]
	#Set the chance for each item to be successfully enchanted.
	#Any item with the "slashblade:proudsouls " tag that isn't listed here will always succeed (100% chance).
	#Items you’ve set up without this tag can’t be used for enchanting.
	#Range: [0.0,1.0]
	Proudsoul_Item_Chance_List = [["slashblade:proudsoul_tiny", 0.25], ["slashblade:proudsoul", 0.5], ["slashblade:proudsoul_ingot", 0.75], ["slashblade:proudsoul_sphere", 1.0], ["slashblade:proudsoul_crystal", 1.0], ["slashblade:proudsoul_trapezohedron", 1.0]]
	#Set how many times an item can exceed the enchantment level cap during enchanting.(doesn't affect enchantments with max level 1)
	#Range: [0.0,)
	Proudsoul_Item_Multiplier_List = [["slashblade:proudsoul_tiny", 1.0], ["slashblade:proudsoul", 1.0], ["slashblade:proudsoul_ingot", 2.0], ["slashblade:proudsoul_sphere", 2.5], ["slashblade:proudsoul_crystal", 3.0], ["slashblade:proudsoul_trapezohedron", 4.0]]
	#Set a extra bonus enchantment level boost for each item during enchanting.
	#Range: [0,)
	Proudsoul_Item_Bonus_List = [["slashblade:proudsoul_tiny", 0], ["slashblade:proudsoul", 0], ["slashblade:proudsoul_ingot", 0], ["slashblade:proudsoul_sphere", 1], ["slashblade:proudsoul_crystal", 1], ["slashblade:proudsoul_trapezohedron", 1]]

License

This mod is open-source under the GPL v3.0 License.

You may include it in your modpacks/servers as long as you comply with the license terms.

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