SBR:I need more Enchantment!!!
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A mod that modify the limit of enchantment on slashblades.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Used for mods with little to no gameplay elements.
Introduces new enchantments and/or changes the vanilla enchantment system.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
SBR:I need more Enchantment!!!
When playing SlashBlade: Resharped, you might wonder: "If Blade Soul Spheres, Blade Soul Crystals, and Blade Soul Trapezohedrons all guarantee a 100% enchanting success rate, why would I spend extra resources to craft higher-tier materials for enchanting?"
The developer shared this same confusion, and thus this mod was born!
What does it do?
This mod rebalances SlashBlade’s enchanting mechanics—using higher-tier materials now grants additional enchanting bonuses! For example:
When enchanting with a Blade Soul Crystal, each attempt not only guarantees success but also +1 extra enchantment level, with the maximum enchantment cap tripled!
For Blade Soul Trapezohedrons, this cap is quadrupled!
Configuration
All features are customizable via config files (sbr_inme-common.toml).If you want higher enchantment levels, then you'll have to tweak the config yourself. But you already knew that.
Default Config:
#Enchantment chance settings
[enchantment]
#Set the chance for each item to be successfully enchanted.
#Any item with the "slashblade:proudsouls " tag that isn't listed here will always succeed (100% chance).
#Items you’ve set up without this tag can’t be used for enchanting.
#Range: [0.0,1.0]
Proudsoul_Item_Chance_List = [["slashblade:proudsoul_tiny", 0.25], ["slashblade:proudsoul", 0.5], ["slashblade:proudsoul_ingot", 0.75], ["slashblade:proudsoul_sphere", 1.0], ["slashblade:proudsoul_crystal", 1.0], ["slashblade:proudsoul_trapezohedron", 1.0]]
#Set how many times an item can exceed the enchantment level cap during enchanting.(doesn't affect enchantments with max level 1)
#Range: [0.0,)
Proudsoul_Item_Multiplier_List = [["slashblade:proudsoul_tiny", 1.0], ["slashblade:proudsoul", 1.0], ["slashblade:proudsoul_ingot", 2.0], ["slashblade:proudsoul_sphere", 2.5], ["slashblade:proudsoul_crystal", 3.0], ["slashblade:proudsoul_trapezohedron", 4.0]]
#Set a extra bonus enchantment level boost for each item during enchanting.
#Range: [0,)
Proudsoul_Item_Bonus_List = [["slashblade:proudsoul_tiny", 0], ["slashblade:proudsoul", 0], ["slashblade:proudsoul_ingot", 0], ["slashblade:proudsoul_sphere", 1], ["slashblade:proudsoul_crystal", 1], ["slashblade:proudsoul_trapezohedron", 1]]
License
This mod is open-source under the GPL v3.0 License. You may include it in your modpacks/servers as long as you comply with the license terms.
SBR:I need more Enchantment!!!
When playing SlashBlade: Resharped, you might wonder: "If Blade Soul Spheres, Blade Soul Crystals, and Blade Soul Trapezohedrons all guarantee a 100% enchanting success rate, why would I spend extra resources to craft higher-tier materials for enchanting?"
The developer shared this same confusion, and thus this mod was born!
What does it do?
This mod rebalances SlashBlade’s enchanting mechanics—using higher-tier materials now grants additional enchanting bonuses! For example:
When enchanting with a Blade Soul Crystal, each attempt not only guarantees success but also +1 extra enchantment level, with the maximum enchantment cap tripled!
For Blade Soul Trapezohedrons, this cap is quadrupled!
Configuration
All features are customizable via config files (sbr_inme-common.toml).If you want higher enchantment levels, then you'll have to tweak the config yourself. But you already knew that.
Default Config:
#Enchantment chance settings
[enchantment]
#Set the chance for each item to be successfully enchanted.
#Any item with the "slashblade:proudsouls " tag that isn't listed here will always succeed (100% chance).
#Items you’ve set up without this tag can’t be used for enchanting.
#Range: [0.0,1.0]
Proudsoul_Item_Chance_List = [["slashblade:proudsoul_tiny", 0.25], ["slashblade:proudsoul", 0.5], ["slashblade:proudsoul_ingot", 0.75], ["slashblade:proudsoul_sphere", 1.0], ["slashblade:proudsoul_crystal", 1.0], ["slashblade:proudsoul_trapezohedron", 1.0]]
#Set how many times an item can exceed the enchantment level cap during enchanting.(doesn't affect enchantments with max level 1)
#Range: [0.0,)
Proudsoul_Item_Multiplier_List = [["slashblade:proudsoul_tiny", 1.0], ["slashblade:proudsoul", 1.0], ["slashblade:proudsoul_ingot", 2.0], ["slashblade:proudsoul_sphere", 2.5], ["slashblade:proudsoul_crystal", 3.0], ["slashblade:proudsoul_trapezohedron", 4.0]]
#Set a extra bonus enchantment level boost for each item during enchanting.
#Range: [0,)
Proudsoul_Item_Bonus_List = [["slashblade:proudsoul_tiny", 0], ["slashblade:proudsoul", 0], ["slashblade:proudsoul_ingot", 0], ["slashblade:proudsoul_sphere", 1], ["slashblade:proudsoul_crystal", 1], ["slashblade:proudsoul_trapezohedron", 1]]
License
This mod is open-source under the GPL v3.0 License.
You may include it in your modpacks/servers as long as you comply with the license terms.
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