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SBR:I need more Enchantment!!!
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A mod that modify the limit of enchantment on slashblades.
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Runs entirely on the server. Also works in singleplayer.
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SBR:I need more Enchantment!!!
When playing SlashBlade: Resharped, you might wonder: "If Blade Soul Spheres, Blade Soul Crystals, and Blade Soul Trapezohedrons all guarantee a 100% enchanting success rate, why would I spend extra resources to craft higher-tier materials for enchanting?"
The developer shared this same confusion, and thus this mod was born!
What does it do?
This mod rebalances SlashBlade’s enchanting mechanics—using higher-tier materials now grants additional enchanting bonuses! For example:
When enchanting with a Blade Soul Crystal, each attempt not only guarantees success but also +1 extra enchantment level, with the maximum enchantment cap tripled!
For Blade Soul Trapezohedrons, this cap is quadrupled!
Configuration
All features are customizable via config files (sbr_inme-common.toml).If you want higher enchantment levels, then you'll have to tweak the config yourself. But you already knew that.
Default Config:
#Enchantment chance settings
[enchantment]
#Set the chance for each item to be successfully enchanted.
#Any item with the "slashblade:proudsouls " tag that isn't listed here will always succeed (100% chance).
#Items you’ve set up without this tag can’t be used for enchanting.
#Range: [0.0,1.0]
Proudsoul_Item_Chance_List = [["slashblade:proudsoul_tiny", 0.25], ["slashblade:proudsoul", 0.5], ["slashblade:proudsoul_ingot", 0.75], ["slashblade:proudsoul_sphere", 1.0], ["slashblade:proudsoul_crystal", 1.0], ["slashblade:proudsoul_trapezohedron", 1.0]]
#Set how many times an item can exceed the enchantment level cap during enchanting.(doesn't affect enchantments with max level 1)
#Range: [0.0,)
Proudsoul_Item_Multiplier_List = [["slashblade:proudsoul_tiny", 1.0], ["slashblade:proudsoul", 1.0], ["slashblade:proudsoul_ingot", 2.0], ["slashblade:proudsoul_sphere", 2.5], ["slashblade:proudsoul_crystal", 3.0], ["slashblade:proudsoul_trapezohedron", 4.0]]
#Set a extra bonus enchantment level boost for each item during enchanting.
#Range: [0,)
Proudsoul_Item_Bonus_List = [["slashblade:proudsoul_tiny", 0], ["slashblade:proudsoul", 0], ["slashblade:proudsoul_ingot", 0], ["slashblade:proudsoul_sphere", 1], ["slashblade:proudsoul_crystal", 1], ["slashblade:proudsoul_trapezohedron", 1]]
License
This mod is open-source under the GPL v3.0 License. You may include it in your modpacks/servers as long as you comply with the license terms.
SBR:I need more Enchantment!!!
When playing SlashBlade: Resharped, you might wonder: "If Blade Soul Spheres, Blade Soul Crystals, and Blade Soul Trapezohedrons all guarantee a 100% enchanting success rate, why would I spend extra resources to craft higher-tier materials for enchanting?"
The developer shared this same confusion, and thus this mod was born!
What does it do?
This mod rebalances SlashBlade’s enchanting mechanics—using higher-tier materials now grants additional enchanting bonuses! For example:
When enchanting with a Blade Soul Crystal, each attempt not only guarantees success but also +1 extra enchantment level, with the maximum enchantment cap tripled!
For Blade Soul Trapezohedrons, this cap is quadrupled!
Configuration
All features are customizable via config files (sbr_inme-common.toml).If you want higher enchantment levels, then you'll have to tweak the config yourself. But you already knew that.
Default Config:
#Enchantment chance settings
[enchantment]
#Set the chance for each item to be successfully enchanted.
#Any item with the "slashblade:proudsouls " tag that isn't listed here will always succeed (100% chance).
#Items you’ve set up without this tag can’t be used for enchanting.
#Range: [0.0,1.0]
Proudsoul_Item_Chance_List = [["slashblade:proudsoul_tiny", 0.25], ["slashblade:proudsoul", 0.5], ["slashblade:proudsoul_ingot", 0.75], ["slashblade:proudsoul_sphere", 1.0], ["slashblade:proudsoul_crystal", 1.0], ["slashblade:proudsoul_trapezohedron", 1.0]]
#Set how many times an item can exceed the enchantment level cap during enchanting.(doesn't affect enchantments with max level 1)
#Range: [0.0,)
Proudsoul_Item_Multiplier_List = [["slashblade:proudsoul_tiny", 1.0], ["slashblade:proudsoul", 1.0], ["slashblade:proudsoul_ingot", 2.0], ["slashblade:proudsoul_sphere", 2.5], ["slashblade:proudsoul_crystal", 3.0], ["slashblade:proudsoul_trapezohedron", 4.0]]
#Set a extra bonus enchantment level boost for each item during enchanting.
#Range: [0,)
Proudsoul_Item_Bonus_List = [["slashblade:proudsoul_tiny", 0], ["slashblade:proudsoul", 0], ["slashblade:proudsoul_ingot", 0], ["slashblade:proudsoul_sphere", 1], ["slashblade:proudsoul_crystal", 1], ["slashblade:proudsoul_trapezohedron", 1]]
License
This mod is open-source under the GPL v3.0 License.
You may include it in your modpacks/servers as long as you comply with the license terms.
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