ScalableMobs

Quick rating

ScalableMobs

No reviews yet

ScalableMobs is a mod that allows monsters to level up the deeper you go

Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
scalablemobs-0.3.1.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Hello ^^, this is my first mod ever and first time coding (gpt as helper) so expect bugs

ScalableMobs is a mod that allows to add leveled mobs the deeper you go, i dont know if i need to explain more

You only need this mod on server-side but you can have it on client-side without problems

Dependencies:
kotlin

now this only adds leveled mobs without any better loot or something like that, i have planned to add that later

Default Config:

# ScalableMobs Configuration

#baseHeight: The start height where the mobs can spawn with level, ex: at y=60 the mob will be lv 1, but at y=44 will be lv 2
baseHeight = 60
#distancePerLevel: The distance(in blocks) between levels
distancePerLevel = 8
#maxMobLevel: Defines the max level mobs can be
maxMobLevel = 30
#healthMultiplier: The multiplier of the health on each level
healthMultiplier = 0.13
#damageMultiplier: The multiplier of the damage on each level
damageMultiplier = 0.024
#reactiveMobName: Allows to you turn on/off the reactiveNames mechanic (the health changes if they get damaged), this allows to put nametags on mobs
reactiveMobName = true
#excludeMobs: List of mobs who would not have level (or will be lv 1)
excludeMobs = []
#enderDragonLevel: Allows to put an specific level to the Ender Dragon
enderDragonLevel = 50
#enderDragonLevel: Allows to put an specific level to the Wither
witherBossLevel = 20

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works