Mod

Scaling Mob Difficulty

Quick rating

Scaling Mob Difficulty

No reviews yet

Keeps mobs difficult by increasing their stats as time goes on

No Theme
Adventure/Exploration
Survival
Hostile Mobs
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
ScalingMobs-2.4.4.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Scaling Mob Difficulty is a simple utility mod that adds extra challenge to the game by gradually increasing the difficulty of hostile mobs. As time passes, hostile mobs' health, damage, and movement speed, and armor-piercing capabilities will slowly increase, pushing the player to progress. Useful for modpacks to prevent stagnation!

Configs

The mechanics of the mod are fully configurable via the config file in config/scaling_mobs/main.toml.

List of config settings:

  • Scaling speed: Change the global rate at which mobs' stats scale.
  • Health: Change how mobs' health increases
  • Damage: Change how mobs' attack damage increases
  • Speed: Change how mobs' movement speed increases
  • Armor Piercing: Change how much of mobs' attack damage bypasses armor
  • Drops: Increase the loot dropped by mobs when they're killed over time
  • Exponential scaling: make mobs' stats scale exponentially with time.
  • Delay mob burning: Prevent hostile undead mobs from burning until a certain Minecraft day has passed
  • Whitelist/Blacklist: Explicitly add or remove certain entities from the list of mobs that scale

Datapacks

Scaling Mobs also adds some features which are configurable via datapacks (JSON).
 

Milestones (data/<pack_name>/scaling_mobs/milestone/)

Milestones are certain events that mark progression for players. They are used to give the world a bump in difficulty when the player advances.

Format:
Note: all fields except "scale" are optional

{
# Trigger when player gets an advancement "advancements": [ "minecraft:story/enter_the_nether" ],
# Trigger when player enters a dimension "dimensions": [ "minecraft:the_end", "#minecraft:some_dimension_tag" ],
# Trigger when player kills a mob "killed_mobs": [ "minecraft:ender_dragon", "#minecraft:raiders" ],
# Trigger when player attacks/attacked by/targeted by a mob "encountered_mobs": [ "minecraft:warden", "#minecraft:skeletons" ],
# Trigger when player has item in inventory "acquired_items": [ "minecraft:nether_star", "#minecraft:piglin_loved" ],
# Trigger when player breaks block "mined_blocks": [ "minecraft:ancient_debris", "#minecraft:beacon_base_blocks" ],
# The new world scale (can't decrease existing scale) "scale": 50 }

Mob Modifiers (data/<pack_name>/scaling_mobs/mob_modifier/)

A simple way to modify the stats of entities, and control spawning based on certain conditions.

Format:

Note: all fields except "entities" are optional

{
# Apply to these entities "entities": [ "minecraft:zombie", "#minecraft:skeletons" ],
# Spawn with these base attributes (still affected by scaling) "attributes": { "minecraft:generic.max_health": 40, "minecraft:generic.attack_damage": 2, "minecraft:generic.movement_speed": 0.3 },
# Don't spawn in these biomes "biome_blacklist": [ "minecraft:badlands", "#minecraft:is_mountain" ],
## Don't spawn in these dimensions "dimension_blacklist": [ "minecraft:the_nether", "#minecraft:some_dimension_tag" ],
# Won't spawn less than 200 blocks from world spawn "distance_from_spawn": 200,
# Won't spawn until scale > 10 "min_scale": 10,
# Won't spawn if scale > 100 "max_scale": 100,
# Disable mobs' spawning altogether "disable": false }

momo studios logo

 

Scaling Mob Difficulty is a simple utility mod that gradually increases the difficulty of hostile mobs as the game progresses by increasing health/damage, as well adding armor-piercing capabilities to mobs later on. After day 3, undead mobs will stop burning, as well.

Customizing the mod with commands:

/scalingmobs

  - health (deals with the scaling of hostile mob health)

  - damage (deals with the scaling of hostile mob damage)

  - piercing (controls how much of mobs' attacks ignore armor)

  - mode (choose between linear progression or exponential progression)

Also has configs!

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

4m
Total Downloads
CurseForge
4m
Modrinth
~1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync