Schizophrenic Hallucinations

Quick rating

Schizophrenic Hallucinations

No reviews yet

Aiming to recreate what I think hallucinations/schizophrenia might look like

Minigame
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Unsupported

About

Project Details

Type
Mod
Latest Version
1.0.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Hallucinations A Fabric 1.20.1 client-side perception mod. A capped event scheduler runs up to five simultaneous distortions: registry-driven false sounds and item disguises, borrowed player faces, black humanoid figures, mobs disguised as players, fake ores, screen-color shifts, fake friend joins, and fake chat messages.

Nothing is sent to or changed on the server.

Use /hallucinations status to inspect the state, /hallucinations toggle to enable or disable effects, and /hallucinations notices to optionally reveal when events start and end. The item, face, figure, sound, ambient, friend, chat, panic, and clear subcommands test individual effects. /hallucinations panic-toggle controls naturally occurring panic sequences. Use /hallucinations item minecraft:water_bucket (or any modded item ID) to choose the debug disguise. /hallucinations sky, voice, and stats test the sun/moon, Simple Voice Chat static, and false HUD-stat events. /hallucinations block, mob, screen, and empty-item test ore clusters, entity disguises, red screen distortion, and items rendered in empty container slots. /hallucinations time tests the accelerated day/night event. Every individual event type has a corresponding debug command.

The first launch creates config/hallucinations.json. Add player names to its friends list to control who can appear to join or send messages. The same file controls the event cap and each sensitive event category. Change notices are off by default. /hallucinations config opens the file in the system editor; after saving, use /hallucinations reload-config.

Items and sounds are selected through Minecraft's live registries, so suitable content added by other mods participates automatically. Rendering uses normal Minecraft entities, item rendering, and Fabric's HUD callback instead of replacing the world renderer, keeping the design friendly to Sodium and similar renderer/performance mods.

When Simple Voice Chat is installed, the optional compatibility entrypoint cancels received voice frames during a voice-static hallucination. It is not a required dependency.

Mod under CC0 License

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works