Schools of Magic: Second Semester
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Dnd style spell casting
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Includes magical spells, wands, and other casting tools.
Features structures with designs often found in RPG games, typically tiered and full of monsters or traps.
Features new biomes or content focused on overhauling existing ones.
Enhances plant life and foliage in the game world.
Adds or enhances hostile creatures and enemies.
Introduces new magical creatures and beasts.
A modified or ported version of an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Schools of Magic, now in 1.16.5, adds Dnd style of magic to Minecraft. Cast spell of various elemental types in the Schools of Abjuration, Evocation, Illusion, Divination, Transfiguration, and Conjuration. All you need to get started is the Basic Arcana (which you can get from beating another spell caster like a Witch, Evoker, or Illusioner), an Apprentice Wand, and a podium to put your spellbook on.
The tea brewing system provides an early game method of getting potion effects, however getting the exact effects you want can take some planning and experimentation.
This mod is a port from 1.12.2, and I plan on adding a lot of the content featured in that mod. Hopefully even better, with the benefit of hindsight. Features like the advanced brewing system, the teas, the custom potion effects, the customizable wands and grimoires, the biomes, dungeons, plants, crops, and creatures, and all the spells.
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