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Scope Over Horizon- TACZ and Distant Horizon Compatibility fix

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Scope Over Horizon- TACZ and Distant Horizon Compatibility fix

By yuuka0desu

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Fix the rendering issue of using TACZ scope while Distant Horizon is on

Mod Loaders
Minecraft

About

Description

A client-side compatibility mod for TACZ + Distant Horizons + Oculus.

When people use TACZ + Distant Horizons, the moment they attach scope to TACZ guns, the rendering will perform like screen tearing, and usually people need to turn off and turn on DH rendering to solve this problem. It's annoying.

This mod is the solution for the case mentioned above:

With this mod, when people trying to attach scope to their TACZ guns while distant horizon rendering is on, no need to turn Distant Horizon rendering on and off again, the rendering works well automatically!

The idea is that this mod pre-enables the main framebuffer’s stencil attachment, avoid framebuffer rebuild when attaching scope to their TACZ guns, so that the visual corruption is prevented.

No server-side needed, and should be working well with all shader packs. So far, it works well with Distant Horizon 3.3.3 and TACZ 1.1.8, Oculus 1.8.0.

No extra rendering burden is known, thus should have no influence on FPS.

This mod was originally made by yuuka0desu. I will take care of the further maintainance and update, if needed.