Seamless Ores
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Ore blocks that match the stone they generate in: granite, diorite, andesite and tuff, plus basalt and blackstone in the Nether. No extra ore, the same veins drawn properly. Keeps your resource packs, Terralith and ore datapacks working.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Description
Seamless Ores
Vanilla puts stone textured ore inside granite. Deepslate textured ore inside tuff.
Seamless Ores gives every ore a background that matches the rock it actually generates in.
It does not add ore. The same veins, in the same places, just drawn properly.
40 new blocks
| Host stone | Ores |
|---|---|
| Granite, Diorite, Andesite, Tuff | Coal, Copper, Iron, Gold, Redstone, Lapis Lazuli, Diamond, Emerald |
| Basalt, Blackstone | Gold, Quartz |
| Granite, Diorite, Andesite, Tuff | Zinc, with Create installed |
Tuff is the one people notice first. Vanilla fills it with deepslate textured ore, which is the most obvious mismatch in the game.
Your world does not change
Ore veins are not added, moved, resized or made more common. A block that becomes granite iron ore was already going to be iron ore.
Veins that cross a stone boundary blend by themselves, block by block, so a vein running from stone into granite changes texture halfway with no seam. The big copper and iron veins are covered too.
The one exception is the Nether, where basalt and blackstone gold and quartz genuinely are new ore, since vanilla only ever puts them in netherrack. That is on by default and can be switched off.
Your resource packs keep working
Every block is built as two layers, the stone underneath and a transparent ore overlay on top, rather than one flattened texture.
So a pack that retextures stone restyles these blocks automatically, and glow or outline packs still work. That is the thing that usually breaks with mods like this.
Works with what you already have
Terralith, ore distribution datapacks and worldgen overhauls all keep their own settings. Ore doubling, JEI, quest mods and processing chains treat these as ordinary ore, because they carry the same tags, loot, XP, hardness and mining level as the block they replace.
Config
A proper config screen, from Mod Menu on Fabric or the mods list on NeoForge.
Turn individual stone types on or off, switch off the Nether variants, restyle the large ore veins or not, and two Create related options covered on the wiki. Changes apply the next time you load the world, to newly generated chunks.
Glowing ores
Seamless Glowing Ores is the companion pack. Every ore glows in the dark, with an optional connected outline, and ore of the same type joins up across different stones.
Dependencies
| Mod | Fabric | NeoForge |
|---|---|---|
| Cloth Config | Required | Required |
| Fabric API | Required | n/a |
| Mod Menu | Optional | n/a |
| Create | Optional, adds zinc | Not available yet |
Quilt should work but is untested.
Common questions
Does it work in an existing world? Yes, but only in chunks you have not visited yet. Explored areas keep what they have.
Why no calcite, smooth basalt or dripstone? Ore never generates in those blocks, so a variant would have nowhere to exist.
Does it work on a server? Yes, install it on both sides.
Credits
The ore overlays are derived from Minecraft's own textures and remain Mojang's property. The zinc overlay is derived from Create, which is CC0 and MIT licensed.
An original mod, written from scratch. Not a fork or a port.
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