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Sensible Survival (RPG Tweaks)
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Durability loss, repair cost, experience sharing - fixed by one mod - all configurable
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the server. Also works in singleplayer.
Must be installed on both the client and the server.
Varies by version.
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Description
Sensible Survival
A collection of survival gameplay tweaks and fixes. Server side — clients don't need the mod, apart from two cosmetic details noted below.
Formerly known as Durability Tweaks. Updating carries the old config file over automatically.
Features
Equipment durability
- Armor durability loss chance, cap and multiplier
- Shield durability loss chance, cap and multiplier
Anvil
- No prior work penalty: repairing an item never makes the next repair more expensive
- No level limit: removes the "Too Expensive!" wall, you just pay the levels you have
Experience sharing
- Experience picked up is split evenly with nearby players
- Team aware: vanilla scoreboard teams out of the box, FTB Teams when it is installed (same team or mutual allies)
- Experience that doesn't divide evenly goes to a random player of the group
- Can also be set to share with every nearby player, regardless of team
World generation
Both are off by default, and only affect chunks generated after turning them on.
- No surface lava lakes (cave lava is untouched)
- No zombie villages: villages never generate in their abandoned, cobweb filled variant
Fixes
- No hurt flash when losing max health, for example when unequipping a shield that grants it
Configuration
Config file is located in config/sensible_survival.json.
Client side notes
Everything is decided by the server, but two visuals live on the client and are only fixed for players who have the mod installed:
- The hurt flash fix
- The "Too Expensive!" label, which a vanilla client keeps showing over a result it can still take
Sensible Survival
A collection of survival gameplay tweaks and fixes. Server side — clients don't need the mod, apart from two cosmetic details noted below.
Formerly known as Durability Tweaks. Updating carries the old config file over automatically.
Features
Equipment durability
- Armor durability loss chance, cap and multiplier
- Shield durability loss chance, cap and multiplier
Anvil
- No prior work penalty: repairing an item never makes the next repair more expensive
- No level limit: removes the "Too Expensive!" wall, you just pay the levels you have
Experience sharing
- Experience picked up is split evenly with nearby players
- Team aware: vanilla scoreboard teams out of the box, FTB Teams when it is installed (same team or mutual allies)
- Experience that doesn't divide evenly goes to a random player of the group
- Can also be set to share with every nearby player, regardless of team
World generation
Both are off by default, and only affect chunks generated after turning them on.
- No surface lava lakes (cave lava is untouched)
- No zombie villages: villages never generate in their abandoned, cobweb filled variant
Fixes
- No hurt flash when losing max health, for example when unequipping a shield that grants it
Configuration
Config file is located in config/sensible_survival.json.
Client side notes
Everything is decided by the server, but two visuals live on the client and are only fixed for players who have the mod installed:
- The hurt flash fix
- The "Too Expensive!" label, which a vanilla client keeps showing over a result it can still take
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