Sensible Survival (RPG Tweaks)

Quick rating

Community listing page, reviews here may not be monitored by the author.

Sensible Survival (RPG Tweaks)

No reviews yet

Durability loss, repair cost, experience sharing - fixed by one mod - all configurable

No Theme
Adventure/Exploration
Custom Weapons
Custom Armor
QoL & Tweaks
Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

Client and Server

Must be installed on both the client and the server.

Varies by version.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
1.1.0+1.21.1

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Sensible Survival

A collection of survival gameplay tweaks and fixes. Server side — clients don't need the mod, apart from two cosmetic details noted below.

Formerly known as Durability Tweaks. Updating carries the old config file over automatically.

Features

Equipment durability

  • Armor durability loss chance, cap and multiplier
  • Shield durability loss chance, cap and multiplier

Anvil

  • No prior work penalty: repairing an item never makes the next repair more expensive
  • No level limit: removes the "Too Expensive!" wall, you just pay the levels you have

Experience sharing

  • Experience picked up is split evenly with nearby players
  • Team aware: vanilla scoreboard teams out of the box, FTB Teams when it is installed (same team or mutual allies)
  • Experience that doesn't divide evenly goes to a random player of the group
  • Can also be set to share with every nearby player, regardless of team

World generation

Both are off by default, and only affect chunks generated after turning them on.

  • No surface lava lakes (cave lava is untouched)
  • No zombie villages: villages never generate in their abandoned, cobweb filled variant

Fixes

  • No hurt flash when losing max health, for example when unequipping a shield that grants it

Configuration

Config file is located in config/sensible_survival.json.

Client side notes

Everything is decided by the server, but two visuals live on the client and are only fixed for players who have the mod installed:

  • The hurt flash fix
  • The "Too Expensive!" label, which a vanilla client keeps showing over a result it can still take

Sensible Survival

A collection of survival gameplay tweaks and fixes. Server side — clients don't need the mod, apart from two cosmetic details noted below.

Formerly known as Durability Tweaks. Updating carries the old config file over automatically.

Features

Equipment durability

  • Armor durability loss chance, cap and multiplier
  • Shield durability loss chance, cap and multiplier

Anvil

  • No prior work penalty: repairing an item never makes the next repair more expensive
  • No level limit: removes the "Too Expensive!" wall, you just pay the levels you have

Experience sharing

  • Experience picked up is split evenly with nearby players
  • Team aware: vanilla scoreboard teams out of the box, FTB Teams when it is installed (same team or mutual allies)
  • Experience that doesn't divide evenly goes to a random player of the group
  • Can also be set to share with every nearby player, regardless of team

World generation

Both are off by default, and only affect chunks generated after turning them on.

  • No surface lava lakes (cave lava is untouched)
  • No zombie villages: villages never generate in their abandoned, cobweb filled variant

Fixes

  • No hurt flash when losing max health, for example when unequipping a shield that grants it

Configuration

Config file is located in config/sensible_survival.json.

Client side notes

Everything is decided by the server, but two visuals live on the client and are only fixed for players who have the mod installed:

  • The hurt flash fix
  • The "Too Expensive!" label, which a vanilla client keeps showing over a result it can still take

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

1.1m
Total Downloads
CurseForge
1.1m
Modrinth
~22,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works