Sensible Survival (RPG Tweaks)

Quick rating

Community listing page, reviews here may not be monitored by the author.

Sensible Survival (RPG Tweaks)

No reviews yet

Durability loss, repair cost, experience sharing - fixed by one mod - all configurable

Mod Loaders
Minecraft

About

Description

Sensible Survival

A collection of survival gameplay tweaks and fixes. Server side — clients don't need the mod, apart from two cosmetic details noted below.

Formerly known as Durability Tweaks. Updating carries the old config file over automatically.

Features

Equipment durability

  • Armor durability loss chance, cap and multiplier
  • Shield durability loss chance, cap and multiplier

Anvil

  • No prior work penalty: repairing an item never makes the next repair more expensive
  • No level limit: removes the "Too Expensive!" wall, you just pay the levels you have

Experience sharing

  • Experience picked up is split evenly with nearby players
  • Team aware: vanilla scoreboard teams out of the box, FTB Teams when it is installed (same team or mutual allies)
  • Experience that doesn't divide evenly goes to a random player of the group
  • Can also be set to share with every nearby player, regardless of team

World generation

Both are off by default, and only affect chunks generated after turning them on.

  • No surface lava lakes (cave lava is untouched)
  • No zombie villages: villages never generate in their abandoned, cobweb filled variant

Fixes

  • No hurt flash when losing max health, for example when unequipping a shield that grants it

Configuration

Config file is located in config/sensible_survival.json.

Client side notes

Everything is decided by the server, but two visuals live on the client and are only fixed for players who have the mod installed:

  • The hurt flash fix
  • The "Too Expensive!" label, which a vanilla client keeps showing over a result it can still take

Sensible Survival

A collection of survival gameplay tweaks and fixes. Server side — clients don't need the mod, apart from two cosmetic details noted below.

Formerly known as Durability Tweaks. Updating carries the old config file over automatically.

Features

Equipment durability

  • Armor durability loss chance, cap and multiplier
  • Shield durability loss chance, cap and multiplier

Anvil

  • No prior work penalty: repairing an item never makes the next repair more expensive
  • No level limit: removes the "Too Expensive!" wall, you just pay the levels you have

Experience sharing

  • Experience picked up is split evenly with nearby players
  • Team aware: vanilla scoreboard teams out of the box, FTB Teams when it is installed (same team or mutual allies)
  • Experience that doesn't divide evenly goes to a random player of the group
  • Can also be set to share with every nearby player, regardless of team

World generation

Both are off by default, and only affect chunks generated after turning them on.

  • No surface lava lakes (cave lava is untouched)
  • No zombie villages: villages never generate in their abandoned, cobweb filled variant

Fixes

  • No hurt flash when losing max health, for example when unequipping a shield that grants it

Configuration

Config file is located in config/sensible_survival.json.

Client side notes

Everything is decided by the server, but two visuals live on the client and are only fixed for players who have the mod installed:

  • The hurt flash fix
  • The "Too Expensive!" label, which a vanilla client keeps showing over a result it can still take