Sequence Pathways (Lord of Mysteries)

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Sequence Pathways (Lord of Mysteries)

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Mod Based Off the Web Novel "Lord of Mysteries"

Magic
Adventure/Exploration
MCreator
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Minecraft

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Available Platforms

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
lotmmod-9.0.0.jar

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Modrinth ID

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Source Issues Wiki Discord

About

Description

If you have any questions, ideas, or just wish to talk, then join the Discord 

Mod Requires Geckolib

Note: This is a mod based off of the Web Novel "Lord of Mysteries" and stylistically inspired by Orca_san's Jujutsu Craft

Art and Models made by Swoosh and Breaker

Structures made by Caerus, Paciodas, and Swoosh

This mod adds various items, abilities, places and many more things to Minecraft.

Progression:

You get stronger through drinking specific potions. Each potion follows a fairly strict path.

Current Pathways and their Sequences:

Sequence 9 Sailor Sequence 8 Folk of Rage

Sequence 9 Apprentice → Sequence 8 Trickmaster

Sequence 9 Apothecary Sequence 8 Beast Tamer

Sequence 9 Sleepless → Sequence 8 Midnight Poet

Sequence 9 Corpse Collector → Sequence 8 Gravedigger

Sequence 9 Seer → Sequence 8 Clown → Sequence 7 Magician

Sequence 9 Assassin → Sequence 8 Insigator → Sequence 7 Witch

Sequence 9 Bard → Sequence 8 Light Supplicant → Sequence 7 Solar High Priest

Sequence 9 Warrior → Sequence 8 Pugilist

Sequence 9 Monster → Sequence 8 Robot → Sequence 7 Lucky One

Sequence 9 Marauder → Sequence 8 Swindler

Sequence 9 Prisoner → Sequence 8 Lunatic

Sequence 9 Spectator → Sequence 8 Telepathist → Sequence 7 Psychiatrist

Sequence 9 Hunter → Sequence 8 Provoker → Sequence 7 Pyromaniac

Sequence 9 Reader → Sequence 8 Student of Ratiocination → Sequence 7 Detective

Sequence 9 Secrets Suppliant → Sequence 8 Listener → Sequence 7 Shadow Ascetic

Sequence 9 Criminal → Sequence 8 Coldblooded → Sequence 7 Seriel Killer

Sequence 9 Mystery Pryer → Sequence 8 Melee Scholar

Progression first requires the crafting of a Reinforced Cauldron, which will then give you access the menu required to make the potions.

Items put in the cauldron will stay despite closing the menu so please take your time.

All recipes/ingredients can be found in one of three ways:  structures, mobs, or from Beyonder Traders (villager type).

When you put in the ingredients for a potion, before you click brew, make sure each ingredient is in their respective places, as, if you they are not, ALL ITEMS USED WILL BE LOST.

With potion now in hand, you may drink it and gain the respective abilities.

Be warned, as if you drink a potion when you don't have enough acting exp (doesn't apply to sequence 9 potions), or the sequence of the potion is too high, you will die and not gain the abilities.

Gamerules:

  • keepBeyonderEffects <true/false> (Default: true)

If false, all abilities will be lost on death

  • needFormula <true/false> (Default: false)

Commands:

  • removebeyonder <Username>

Similar to dying when keepBeyonderEffects is set to false, all abilities will be lost on death

  • actingexp <Username> <Add/Subtract/Set> <Value>

Changes Value of Player's acting experience

  • setSanity <Username> <Add/Subtract/Set> <Value>

Changes Value of Player's acting experience

  • cooldowntimerstyle <0/1>

0 - Cooldown Timer in seconds

1 - Cooldown Timer in ticks

Keybinds:

  • G: Select Ability Set 

A few notes: This, although already implemented, will not be fully used yet. It still is needed to first enable you abilities though. Pick the one of the pathway you chose as the other(s) will not work for you.

  • R: Cycles through abilities
  • Shift + R: Cycles Backwards
  • Z: Uses Abilities

Link to my YouTube (Will post some content updates, tears, dev logs, and other things as I get around to them)

Video of a quick tutorial video on the basics as well as a rudimentary rundown of Sequence 9 Apprentice:

If you have any questions, ideas, or just wish to talk, then join the Discord 

Mod Requires Geckolib

Note: This is a mod based off of the Web Novel "Lord of Mysteries" and stylistically inspired by Orca_san's Jujutsu Craft

Art and Models made by Swoosh and Breaker

Structures made by Caerus, Paciodas, and Swoosh

This mod adds various items, abilities, places and many more things to Minecraft.

Progression:

You get stronger through drinking specific potions. Each potion follows a fairly strict path.

Current Pathways and their Sequences:

Sequence 9 Sailor → Sequence 8 Folk of Rage

Sequence 9 Apprentice → Sequence 8 Trickmaster

Sequence 9 Apothecary → Sequence 8 Beast Tamer

Sequence 9 Sleepless → Sequence 8 Midnight Poet

Sequence 9 Corpse Collector → Sequence 8 Gravedigger

Sequence 9 Seer → Sequence 8 Clown → Sequence 7 Magician

Sequence 9 Assassin → Sequence 8 Insigator → Sequence 7 Witch

Sequence 9 Bard → Sequence 8 Light Supplicant → Sequence 7 Solar High Priest

Sequence 9 Warrior → Sequence 8 Pugilist

Sequence 9 Monster → Sequence 8 Robot → Sequence 7 Lucky One

Sequence 9 Marauder → Sequence 8 Swindler

Sequence 9 Prisoner → Sequence 8 Lunatic

Sequence 9 Spectator → Sequence 8 Telepathist → Sequence 7 Psychiatrist

Sequence 9 Hunter → Sequence 8 Provoker → Sequence 7 Pyromaniac

Sequence 9 Reader → Sequence 8 Student of Ratiocination → Sequence 7 Detective

Sequence 9 Secrets Suppliant → Sequence 8 Listener → Sequence 7 Shadow Ascetic

Sequence 9 Criminal → Sequence 8 Coldblooded → Sequence 7 Seriel Killer

Sequence 9 Mystery Pryer → Sequence 8 Melee Scholar

Progression first requires the crafting of a Reinforced Cauldron, which will then give you access the menu required to make the potions.

Items put in the cauldron will stay despite closing the menu so please take your time.

All recipes/ingredients can be found in one of three ways:  structures, mobs, or from Beyonder Traders (villager type).

When you put in the ingredients for a potion, before you click brew, make sure each ingredient is in their respective places, as, if you they are not, ALL ITEMS USED WILL BE LOST.

With potion now in hand, you may drink it and gain the respective abilities.

Be warned, as if you drink a potion when you don't have enough acting exp (doesn't apply to sequence 9 potions), or the sequence of the potion is too high, you will die and not gain the abilities.

Gamerules:

keepBeyonderEffects <true/false> (Default: true)

If false, all abilities will be lost on death

needFormula <true/false> (Default: false)

Commands:

removebeyonder <Username>

Similar to dying when keepBeyonderEffects is set to false, all abilities will be lost on death

actingexp <Username> <Add/Subtract/Set> <Value>

Changes Value of Player's acting experience

setSanity <Username> <Add/Subtract/Set> <Value>

Changes Value of Player's acting experience

cooldowntimerstyle <0/1>

0 - Cooldown Timer in seconds

1 - Cooldown Timer in ticks

Keybinds:

G: Select Ability Set 

A few notes: This, although already implemented, will not be fully used yet. It still is needed to first enable you abilities though. Pick the one of the pathway you chose as the other(s) will not work for you.

R: Cycles through abilities Shift + R: Cycles Backwards Z: Uses Abilities

Link to my YouTube (Will post some content updates, tears, dev logs, and other things as I get around to them)

Video of a quick tutorial video on the basics as well as a rudimentary rundown of Sequence 9 Apprentice:

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