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Sequence Pathways (Lord of Mysteries)
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Mod Based Off the Web Novel "Lord of Mysteries"
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Must be installed on both the client and the server.
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Description
If you have any questions, ideas, or just wish to talk, then join the Discord
Mod Requires Geckolib
Note: This is a mod based off of the Web Novel "Lord of Mysteries" and stylistically inspired by Orca_san's Jujutsu Craft
Art and Models made by Swoosh and Breaker
Structures made by Caerus, Paciodas, and Swoosh
This mod adds various items, abilities, places and many more things to Minecraft.
Progression:
You get stronger through drinking specific potions. Each potion follows a fairly strict path.
Current Pathways and their Sequences:
Sequence 9 Sailor → Sequence 8 Folk of Rage
Sequence 9 Apprentice → Sequence 8 Trickmaster
Sequence 9 Apothecary → Sequence 8 Beast Tamer
Sequence 9 Sleepless → Sequence 8 Midnight Poet
Sequence 9 Corpse Collector → Sequence 8 Gravedigger
Sequence 9 Seer → Sequence 8 Clown → Sequence 7 Magician
Sequence 9 Assassin → Sequence 8 Insigator → Sequence 7 Witch
Sequence 9 Bard → Sequence 8 Light Supplicant → Sequence 7 Solar High Priest
Sequence 9 Warrior → Sequence 8 Pugilist
Sequence 9 Monster → Sequence 8 Robot → Sequence 7 Lucky One
Sequence 9 Marauder → Sequence 8 Swindler
Sequence 9 Prisoner → Sequence 8 Lunatic
Sequence 9 Spectator → Sequence 8 Telepathist → Sequence 7 Psychiatrist
Sequence 9 Hunter → Sequence 8 Provoker → Sequence 7 Pyromaniac
Sequence 9 Reader → Sequence 8 Student of Ratiocination → Sequence 7 Detective
Sequence 9 Secrets Suppliant → Sequence 8 Listener → Sequence 7 Shadow Ascetic
Sequence 9 Criminal → Sequence 8 Coldblooded → Sequence 7 Seriel Killer
Sequence 9 Mystery Pryer → Sequence 8 Melee Scholar
Progression first requires the crafting of a Reinforced Cauldron, which will then give you access the menu required to make the potions.
Items put in the cauldron will stay despite closing the menu so please take your time.
All recipes/ingredients can be found in one of three ways: structures, mobs, or from Beyonder Traders (villager type).
When you put in the ingredients for a potion, before you click brew, make sure each ingredient is in their respective places, as, if you they are not, ALL ITEMS USED WILL BE LOST.
With potion now in hand, you may drink it and gain the respective abilities.
Be warned, as if you drink a potion when you don't have enough acting exp (doesn't apply to sequence 9 potions), or the sequence of the potion is too high, you will die and not gain the abilities.
Gamerules:
- keepBeyonderEffects <true/false> (Default: true)
If false, all abilities will be lost on death
- needFormula <true/false> (Default: false)
Commands:
- removebeyonder <Username>
Similar to dying when keepBeyonderEffects is set to false, all abilities will be lost on death
- actingexp <Username> <Add/Subtract/Set> <Value>
Changes Value of Player's acting experience
- setSanity <Username> <Add/Subtract/Set> <Value>
Changes Value of Player's acting experience
- cooldowntimerstyle <0/1>
0 - Cooldown Timer in seconds
1 - Cooldown Timer in ticks
Keybinds:
- G: Select Ability Set
A few notes: This, although already implemented, will not be fully used yet. It still is needed to first enable you abilities though. Pick the one of the pathway you chose as the other(s) will not work for you.
- R: Cycles through abilities
- Shift + R: Cycles Backwards
- Z: Uses Abilities
Video of a quick tutorial video on the basics as well as a rudimentary rundown of Sequence 9 Apprentice:
If you have any questions, ideas, or just wish to talk, then join the Discord
Mod Requires Geckolib
Note: This is a mod based off of the Web Novel "Lord of Mysteries" and stylistically inspired by Orca_san's Jujutsu Craft
Art and Models made by Swoosh and Breaker
Structures made by Caerus, Paciodas, and Swoosh
This mod adds various items, abilities, places and many more things to Minecraft.
Progression:
You get stronger through drinking specific potions. Each potion follows a fairly strict path.
Current Pathways and their Sequences:
Sequence 9 Sailor → Sequence 8 Folk of Rage
Sequence 9 Apprentice → Sequence 8 Trickmaster
Sequence 9 Apothecary → Sequence 8 Beast Tamer
Sequence 9 Sleepless → Sequence 8 Midnight Poet
Sequence 9 Corpse Collector → Sequence 8 Gravedigger
Sequence 9 Seer → Sequence 8 Clown → Sequence 7 Magician
Sequence 9 Assassin → Sequence 8 Insigator → Sequence 7 Witch
Sequence 9 Bard → Sequence 8 Light Supplicant → Sequence 7 Solar High Priest
Sequence 9 Warrior → Sequence 8 Pugilist
Sequence 9 Monster → Sequence 8 Robot → Sequence 7 Lucky One
Sequence 9 Marauder → Sequence 8 Swindler
Sequence 9 Prisoner → Sequence 8 Lunatic
Sequence 9 Spectator → Sequence 8 Telepathist → Sequence 7 Psychiatrist
Sequence 9 Hunter → Sequence 8 Provoker → Sequence 7 Pyromaniac
Sequence 9 Reader → Sequence 8 Student of Ratiocination → Sequence 7 Detective
Sequence 9 Secrets Suppliant → Sequence 8 Listener → Sequence 7 Shadow Ascetic
Sequence 9 Criminal → Sequence 8 Coldblooded → Sequence 7 Seriel Killer
Sequence 9 Mystery Pryer → Sequence 8 Melee Scholar
Progression first requires the crafting of a Reinforced Cauldron, which will then give you access the menu required to make the potions.
Items put in the cauldron will stay despite closing the menu so please take your time.
All recipes/ingredients can be found in one of three ways: structures, mobs, or from Beyonder Traders (villager type).
When you put in the ingredients for a potion, before you click brew, make sure each ingredient is in their respective places, as, if you they are not, ALL ITEMS USED WILL BE LOST.
With potion now in hand, you may drink it and gain the respective abilities.
Be warned, as if you drink a potion when you don't have enough acting exp (doesn't apply to sequence 9 potions), or the sequence of the potion is too high, you will die and not gain the abilities.
Gamerules:
keepBeyonderEffects <true/false> (Default: true)
If false, all abilities will be lost on death
needFormula <true/false> (Default: false)
Commands:
removebeyonder <Username>
Similar to dying when keepBeyonderEffects is set to false, all abilities will be lost on death
actingexp <Username> <Add/Subtract/Set> <Value>
Changes Value of Player's acting experience
setSanity <Username> <Add/Subtract/Set> <Value>
Changes Value of Player's acting experience
cooldowntimerstyle <0/1>
0 - Cooldown Timer in seconds
1 - Cooldown Timer in ticks
Keybinds:
G: Select Ability Set
A few notes: This, although already implemented, will not be fully used yet. It still is needed to first enable you abilities though. Pick the one of the pathway you chose as the other(s) will not work for you.
R: Cycles through abilities Shift + R: Cycles Backwards Z: Uses Abilities
Link to my YouTube (Will post some content updates, tears, dev logs, and other things as I get around to them)
Video of a quick tutorial video on the basics as well as a rudimentary rundown of Sequence 9 Apprentice:
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