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Serilum's Spawn Bundle
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📦 A mod bundle of all spawn mods Serilum has released, see different mob types!
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Runs entirely on the server. Also works in singleplayer.
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The Spawn Bundle is a special type of mod, that combines multiple of Serilum's spawn-type mods into one. While I find it very difficult to group my mods together, I have attempted this to make them easier to install. It uses a system called JiJ (Jar in Jar). This basically means that the included mods remain completely separate, while allowing to install them similar to a modpack, bundled. All mods still have their own config file, and you'll see them all listed in the in-game mod list.
The bundle is an extra aid in pack development, but does not replace the modular mod system that I personally prefer. However it is possible to disable included mods via the Bundle's config. A restart is required for the changes to take effect.
Because of the way the JiJ system works, it's compatible with both having the mod installed normally and alongside the included mod of the bundle. This mostly can be used to force a specific version, but also won't cause an issue if a mod is accidentally installed twice this way. While it might not be a problem, it's of course best to only install them once. So you can remove any other mods that are in this bundle, if you decide to install it.
I hope this bundle is useful for some of you out there that prefer bigger content mods. Thank you so much for all the support over the years!
   All available config options:
enableBreezeSpawn (default = true)
enableCaveSpiderSpawn (default = true)
enableGiantSpawn (default = true)
enableHuskSpawn (default = true)
enableMooshroomSpawn (default = true)
enableMooshroomTweaks (default = true)
enableMoreZombieVillagers (default = true)
enableSkeletonHorseSpawn (default = true)
enableStraySpawn (default = true)
enableZombieHorseSpawn (default = true)
enableZombieVillagersFromSpawner (default = true)
   The following Serilum mod bundles are available:
| Serilum's Client Bundle | Serilum's Customization Bundle | ||
| Serilum's Extra Bundle | Serilum's QoL Bundle | ||
| Serilum's RPG Bundle | Serilum's Spawn Bundle |
| Bogged Spawn | Adds a chance for bogged to spawn naturally everywhere in place of a skeleton. | |
| Breeze Spawn | Adds a chance for breezes to spawn naturally everywhere in place of a blaze. | |
| Cave Spider Spawn | Adds a chance for cave spiders to spawn naturally underground instead of a spider. | |
| Giant Spawn | Allows giants to spawn naturally with custom AI (based on zombies) and other tweaks. | |
| Husk Spawn | Adds a chance for husks to spawn naturally everywhere in place of a zombie. | |
| Mooshroom Spawn | Adds a chance for mooshrooms to spawn naturally everywhere in place of a cow. | |
| Mooshroom Tweaks | Allows both red and brown mooshrooms to spawn naturally in their biome. | |
| More Zombie Villagers | Allows changing the default chance a zombie spawns as the villager variant. | |
| Skeleton Horse Spawn | Allows skeleton horses to spawn naturally with a skeleton riding it and other tweaks. | |
| Stray Spawn | Adds a chance for strays to spawn naturally everywhere in place of a skeleton. | |
| Zombie Horse Spawn | Allows zombie horses to spawn with a zombie riding it and other tweaks. | |
| Zombie Villagers From Spawner | Returns the ability for zombie spawners to spawn the villager variant, removed in 1.11. |
You may freely use this bundle in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
The Spawn Bundle is a special type of mod, that combines multiple of Serilum's spawn-type mods into one. While I find it very difficult to group my mods together, I have attempted this to make them easier to install. It uses a system called JiJ (Jar in Jar). This basically means that the included mods remain completely separate, while allowing to install them similar to a modpack, bundled. All mods still have their own config file, and you'll see them all listed in the in-game mod list.
The bundle is an extra aid in pack development, but does not replace the modular mod system that I personally prefer. However it is possible to disable included mods via the Bundle's config. A restart is required for the changes to take effect.
Because of the way the JiJ system works, it's compatible with both having the mod installed normally and alongside the included mod of the bundle. This mostly can be used to force a specific version, but also won't cause an issue if a mod is accidentally installed twice this way. While it might not be a problem, it's of course best to only install them once. So you can remove any other mods that are in this bundle, if you decide to install it.
I hope this bundle is useful for some of you out there that prefer bigger content mods. Thank you so much for all the support over the years!
   All available config options:
Show Spoiler
enableBoggedSpawn (default = true)enableBreezeSpawn (default = true)
enableCaveSpiderSpawn (default = true)
enableGiantSpawn (default = true)
enableHuskSpawn (default = true)
enableMooshroomSpawn (default = true)
enableMooshroomTweaks (default = true)
enableMoreZombieVillagers (default = true)
enableSkeletonHorseSpawn (default = true)
enableStraySpawn (default = true)
enableZombieHorseSpawn (default = true)
enableZombieVillagersFromSpawner (default = true)
   The following Serilum mod bundles are available:
| Â Â Â Â Â Â Â Â Â Â | Â Â Â Â Â Â Â Â Â Â | ||
![]() |
Serilum's Client Bundle | ![]() |
Serilum's Customization Bundle |
![]() |
Serilum's Extra Bundle | ![]() |
Serilum's QoL Bundle |
![]() |
Serilum's RPG Bundle | ![]() |
Serilum's Spawn Bundle |
| Â Â Â Â Â Â Â Â Â Â | ||
![]() |
Bogged Spawn | Adds a chance for bogged to spawn naturally everywhere in place of a skeleton. |
![]() |
Breeze Spawn | Adds a chance for breezes to spawn naturally everywhere in place of a blaze. |
![]() |
Cave Spider Spawn | Adds a chance for cave spiders to spawn naturally underground instead of a spider. |
![]() |
Giant Spawn | Allows giants to spawn naturally with custom AI (based on zombies) and other tweaks. |
![]() |
Husk Spawn | Adds a chance for husks to spawn naturally everywhere in place of a zombie. |
![]() |
Mooshroom Spawn | Adds a chance for mooshrooms to spawn naturally everywhere in place of a cow. |
![]() |
Mooshroom Tweaks | Allows both red and brown mooshrooms to spawn naturally in their biome. |
![]() |
More Zombie Villagers | Allows changing the default chance a zombie spawns as the villager variant. |
![]() |
Skeleton Horse Spawn | Allows skeleton horses to spawn naturally with a skeleton riding it and other tweaks. |
![]() |
Stray Spawn | Adds a chance for strays to spawn naturally everywhere in place of a skeleton. |
![]() |
Zombie Horse Spawn | Allows zombie horses to spawn with a zombie riding it and other tweaks. |
![]() |
Zombie Villagers From Spawner | Returns the ability for zombie spawners to spawn the villager variant, removed in 1.11. |
You may freely use this bundle in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
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