ServerCore
Rank 688
Rank 490 among mods

Quick rating

ServerCore

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
2.0★ (no ratings)
2.5★ (no ratings)
3.0★ (no ratings)
3.5★ (no ratings)
4.0★ (no ratings)
4.5★ (no ratings)
1 rating (100%) · 5.0★
0.5★ 5★
Gameplay
0.0
Aesthetics
0.0
Performance
0.0

A mod that aims to optimize the minecraft server.

No Theme
No Genre
Performance & Optimization
Server Utility
Mod Loaders
Forge
NeoForge
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
ServerCore NeoForge 1.5.19+1.21.1
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

ServerCore

Discord

A mod that aims to optimize the minecraft server.
Works on both dedicated servers and singleplayer!

This includes:

  • Several patches & optimizations to improve performance and reduce lagspikes, which shouldn't make any noticeable changes during gameplay.
  • Many configurable features that can heavily reduce lag, but have a slight impact on gameplay depending on the configuration.

Be advised

By default, ServerCore should not alter vanilla behavior. Features that do are disabled by default. It is advised to configure this mod to your own requirements for the best balance between speed and behavior.

Features

Optimizations

A lot of the optimizations in this mod are focused on getting rid of the majority of random lagspikes on servers.
Other than that, it also includes plenty of optimizations for things like chunk ticking, mob spawning, item frames and player logins.

Entity Activation Range

A very configurable feature that allows you to drastically cut down on the amount of entities that have to be processed on the server.
This is a port based off of Spigot's and PaperMC's implementation, but more configurable with additional (optional) features.

Dynamic performance checks

Allows the server to automatically adjust the current settings depending on the tick time and config.
These include: Chunk-tick distance, View distance, Simulation distance & Mobcaps.

Villager lobotomization

Allows the server to cut down on villager lag from large trading halls, by making villagers stuck inside 1x1 spaces tick less often.

More configurable mobspawning

Allows you to modify the spawnrate and vanilla mobcaps of each individual spawngroup. It also provides optional functionality to force mobcaps to apply to zombie reinforcements, spawners and nether portal randomticks.

Breeding Caps

A feature that allows you to set a cap on the amount of mobs of the same type that can be bred within a certain radius.
This can be useful to prevent players from breeding thousands of animals like chickens or cows in a small area.

Chunk ticking distance

A setting that allows you to reduce the distance at which chunks can tick (mob spawns & random ticks).

- And more!

Commands, Placeholders and Configuration

Commands

  • /servercore reload - Reloads the configuration file.
  • /servercore settings - Allows for modifying dynamic settings ingame.
  • /servercore status - Gives information about the current dynamic settings.
  • /mobcaps - Displays current per-player mobcaps for each spawn group.
  • /statistics entities | block-entities - Displays performance related statistics.

Placeholders

  • %servercore:view_distance% - The current view distance.
  • %servercore:simulation_distance% - The current simulation distance.
  • %servercore:chunk_tick_distance% - The current chunk tick distance.
  • %servercore:mobcap_percentage% - The global mobcap percentage that is currently being used.
  • %servercore:chunk_count% - The amount of chunks on the server (doesn't have to be fully loaded).
  • %servercore:chunk_count loaded% - The amount of fully loaded chunks on the server (expensive).
  • %servercore:entity_count% - The amount of loaded entities on the server.
  • %servercore:entity_count nearby% - The amount of loaded entities nearby.
  • %servercore:block_entity_count% - The amount of ticking block entities on the server.
  • %servercore:block_entity_count nearby% - The amount of ticking block entities nearby.

Configuration

By default, ServerCore will disable most of its changes that can affect vanilla behavior.
This way you can safely install the mod without having to worry about breaking things.

However, if you want to squeeze out the most performance, these default settings might not be enough.
To change these settings you can edit config.yml and optimizations.yml in the config/servercore folder.

You can find some example configurations here.

License

ServerCore contains several ports based on patches from repositories such as PaperMC, Purpur and Airplane.
If a file uses the GPL-3.0 license it will be stated at the top. All other files are licensed under MIT.

ServerCore

Discord Build Status Modrinth Curseforge

A mod that aims to optimize the minecraft server.
Works on both dedicated servers and singleplayer!

This includes:

  • Several patches & optimizations to improve performance and reduce lagspikes, which shouldn't make any noticeable changes during gameplay.

  • Many configurable features that can heavily reduce lag, but have a slight impact on gameplay depending on the configuration.

Be advised

By default, ServerCore should not alter vanilla behavior. Features that do are disabled by default. It is advised to configure this mod to your own requirements for the best balance between speed and behavior.

Features

Optimizations

A lot of the optimizations in this mod are focused on getting rid of the majority of random lagspikes on servers.
Other than that, it also includes plenty of optimizations for things like chunk ticking, mob spawning, item frames and player logins.


Entity Activation Range

A very configurable feature that allows you to drastically cut down on the amount of entities that have to be processed on the server.
This is a port based off of Spigot's and PaperMC's implementation, but more configurable with additional (optional) features.


Dynamic performance checks

Allows the server to automatically adjust the current settings depending on the tick time and config.
These include: Chunk-tick distance, View distance, Simulation distance & Mobcaps.


Villager lobotomization

Allows the server to cut down on villager lag from large trading halls, by making villagers stuck inside 1x1 spaces tick less often.


More configurable mobspawning

Allows you to modify the spawnrate and vanilla mobcaps of each individual spawngroup. It also provides optional functionality to force mobcaps to apply to zombie reinforcements, spawners and nether portal randomticks.


Breeding Caps

A feature that allows you to set a cap on the amount of mobs of the same type that can be bred within a certain radius.
This can be useful to prevent players from breeding thousands of animals like chickens or cows in a small area.


Chunk ticking distance

A setting that allows you to reduce the distance at which chunks can tick (mob spawns & random ticks).

- And more!

Commands, Placeholders and Configuration

Commands

  • /servercore reload - Reloads the configuration file.

  • /servercore settings - Allows for modifying dynamic settings ingame.

  • /servercore status - Gives information about the current dynamic settings.

  • /mobcaps - Displays current per-player mobcaps for each spawn group.

  • /statistics entities | block-entities - Displays performance related statistics.

Placeholders

  • %servercore:view_distance% - The current view distance.

  • %servercore:simulation_distance% - The current simulation distance.

  • %servercore:chunk_tick_distance% - The current chunk tick distance.

  • %servercore:mobcap_percentage% - The global mobcap percentage that is currently being used.

  • %servercore:chunk_count% - The amount of chunks on the server (doesn't have to be fully loaded).

  • %servercore:chunk_count loaded% - The amount of fully loaded chunks on the server (expensive).

  • %servercore:entity_count% - The amount of loaded entities on the server.

  • %servercore:entity_count nearby% - The amount of loaded entities nearby.

  • %servercore:block_entity_count% - The amount of ticking block entities on the server.

  • %servercore:block_entity_count nearby% - The amount of ticking block entities nearby.

Configuration

By default, ServerCore will disable most of its changes that can affect vanilla behavior.
This way you can safely install the mod without having to worry about breaking things.

However, if you want to squeeze out the most performance, these default settings might not be enough.
To change these settings you can edit config.yml and optimizations.yml in the config/servercore folder.

You can find some example configurations here.

License

ServerCore contains several ports based on patches from repositories such as PaperMC, Purpur and Airplane.
If a file uses the GPL-3.0 license it will be stated at the top. All other files are licensed under MIT.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

1
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

54.9m
Total Downloads
CurseForge
41.4m
Modrinth
13.5m
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works