SetPing

Quick rating

SetPing

No reviews yet

An interesting mod that can deliberately increase network latency.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
1.1.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

English

This mod adds a command /setping that can deliberately increase latency and packet loss rate for game network packets.

In the config file, you can adjust the minimum and maximum packet delay values, as well as enable debug log output.

Command Format

/setping get [<player>]

Requires Level 2 permission. This command is used to obtain the latency and packet loss rate settings for the target player on both the client and server sides.

/setping client <rate> <min_ping> <max_ping> [<player>]

Level 3 permissions are required (if a target player needs to be specified, level 4 permissions are required). This command is used to set the packet delay and packet loss rate from the target player's client to the server.

Among them, rate is the packet loss rate, and the packet delay will be a random number (in milliseconds) from min_ping to max_ping, the same applies below.

/setping server <rate> <min_ping> <max_ping> [<player>]

Level 3 permissions are required (if a target player needs to be specified, level 4 permissions are required). This command is used to set the packet delay and packet loss rate from the server to the target player's client.

中文

这个模组添加了一条命令/setping,可以手动给游戏的网络发包增加延迟和丢包率。

在config文件中可以调整发包延迟的最小值和最大值,以及开启debug日志输出。

命令格式

/setping get [<player>]

需要2级权限,用于得到目标玩家在客户端与服务端上的延迟和丢包率设置。

/setping client <rate> <min_ping> <max_ping> [<player>]

需要3级权限(如需指定目标玩家,则需4级权限),用于设置目标玩家的客户端向服务端的发包延迟和丢包率。

其中rate为丢包率,发包延迟将为min_pingmax_ping中的随机数(单位为毫秒),下同。

/setping server <rate> <min_ping> <max_ping> [<player>]

需要3级权限(如需指定目标玩家,则需4级权限),用于设置目标玩家的服务端向客户端的发包延迟和丢包率。

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works