Shader DevTools

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Shader DevTools

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Client-side Fabric mod for working on Minecraft core shaders, post shaders, post effects, and render pipelines without restarting the game or reloading the resource pack.

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Fabric
Minecraft
26.2

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Type
Mod
License
MIT License
Latest Version
1.3.10
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Description

Shader DevTools

Client-side fabric mod for working on Minecraft core shaders, post shaders, post effects, and render pipelines without restarting the game or reloading the resource pack.

https://github.com/seailz/shader-devtools

Features

  • Reload shaders, both core and post, on demand without having to fully reload the resource pack
  • Live editing of shader files in-game with syntax highlighting
  • When a shader exists in multiple packs (including vanilla), ability to edit each of those individually (except vanilla shaders, which are read-only) and force load them
  • Ability to quickly visualize what a shader is rendering
  • Parsing of post effect JSON files, and the ability to edit these too
  • Parsing and visualization of all render pipelines
  • Ability to override any value in the Globals uniform buffer

Shader Debug Logging

You can add calls like dbg("time=" + GameTime); to supported shader programs and the value will be written to logs/latest.log.

Notes:

  • Works on both OpenGL and Vulkan
  • ASCII string literals are supported
  • Top-level string concatenation is supported, so "abc" + someValue works
  • Common scalar and vector values are converted to text automatically

Warning:

  • dbg(...) is still expensive in hot shaders, especially fragment shaders
  • Frequently changing values such as GameTime can reduce FPS if logged aggressively

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