Shipping Box
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Add a shipping box for exchanging items.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features a central focus of farming and villages/ homesteading.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Includes systems for trading and managing economies.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
English
I. Core Mechanics
Exchange Logic
- Define "exchange rules" through data packs
- After placing items in the shipping box, exchange will occur at 6:00 the next day according to the rules set in the "exchange rules"
Output Dynamic Threshold Mode
- Type:
dynamic_pricing - Threshold array
threshold: Defines sales volume critical points for price changes (e.g., [100, 500, 1000]) - Value array
value: Corresponding output quantities after each threshold (e.g., [5, 3, 1]) - Reset time
day: Number of days until threshold reset day = -1: Sales count never resets, accumulates indefinitelyday = 0: Sales count automatically resets to 0 dailyday = N(N > 0): Sales count resets every N days- Correspondence: Threshold array and value array must correspond one-to-one
- Price Calculation Rules:
- Sales volume < minimum threshold → Use first tier price
- Sales volume ≥ maximum threshold → Use last tier price
- Sales volume between thresholds → Use corresponding tier price
- Statistics Scope: Sales statistics shared among all players
- Can be configured per item in JSON whether to enable
- Type:
Output Weight Mode
- In this mode, item output randomly obtains an item based on weight
II. User Interface & Interaction
- JEI Integration
- Items automatically have exchange information, supporting JEI list display of item exchange information
- Configuration Error Alerts
- In-game alerts when "exchange rules" are configured incorrectly
III. Configuration Method
- Rule File Path
- "Exchange rules" must be placed in the
data/shipping_box/exchange_rules/folder
- "Exchange rules" must be placed in the
- File Format
- Files must be JSON, multiple JSON files are supported
- Input/Output Configuration
- Supports any item as input/output, with customizable quantities
- Supports input/output data components, input components support NBT ranges, output items support weight and dynamic thresholds
- Components have two formats: String format and JSON object format, JSON object format is recommended
Item Attribute System
Selling Price Boost Attribute
- Attribute Name:
selling_price:selling_price_boost - Default Value:
0.0 - Maximum Value:
10.0 - Function Description: This attribute affects item selling price as a percentage, higher values yield more when selling
- For example:
selling_price_boost = 0.5means a 50% price increase selling_price_boost = 2.0means a 200% price increase
- For example:
- Application Scope: Applies to all exchangeable items, including:
- Item-to-item exchange mode
- Virtual currency exchange mode
- Configuration Method: Currently unobtainable in normal game modes
IV. Integrated Mod
ViScriptShop
- Crawler Coin
- Right-click Crawler Coin to exchange for virtual currency based on the currency price displayed in the item tooltip
- Sneak + Right-click to exchange one full stack
- Secondary Coin Pouch
- Hold "Secondary Coin Pouch" and right-click to convert physical currency or check balance
- Sneak + Right-click to exchange physical currency from containers
- Exchange Rule Extensions
- In "exchange rules", if
itemin output is replaced with"coin": true, the input item will be directly exchanged for the mod's virtual currency, supporting dynamic thresholds
- In "exchange rules", if
Ecliptic Seasons
Season-Based Pricing Mechanism
- Function Description: Determines whether items being sold match the current season and adjusts their prices accordingly based on seasonal status
- Compatibility Note: This mode is not compatible with ViScriptShop's virtual currency (VSS) mode
- Core Mechanics:
- In-season items: Receive price bonuses
- Off-season items: Suffer price reductions
- Configurable option to restrict sales to specific seasons only
Seasonal Configuration Guide
- season Field: Must use array format, allowing multiple seasons to be set simultaneously
- Example:
["spring", "autumn"]indicates both spring and autumn seasons
- Example:
- seasonal_only Function:
true: Items can only be sold during specified seasons; unavailable for exchange in other seasonsfalse: Items can be sold year-round, but prices fluctuate based on the season
- Price Calculation Formula:
- In-season: Final Price = Base Price × (1 + add_season_bonus/100)
- Off-season: Final Price = Base Price × (1 - reduce_season_bonus/100)
For more JSON details, please refer to the README file on GitHub.
https://github.com/WitherRedstone/Shipping-Box/blob/master/README.md
=====================================================================
中文
一、核心机制
- 兑换逻辑
- 通过数据包定义"兑换规则"
- 将物品放入售货箱后,在第二天6:00会按照"兑换规则"内设置的规则进行兑换
- 输出动态阈值模式
- 类型:dynamic_pricing(动态定价)
- 阈值数组
threshold:定义价格变更的销量临界点(如 [100, 500, 1000]) - 价值数组
value:对应每个阈值后的输出数量(如 [5, 3, 1]) - 重置时间
day:阈值重置所需天数 day = -1:销售计数永不重置,会一直累加day = 0:每天自动重置销售计数为0day = N(N > 0):每N天重置一次销售计数- 对应关系:阈值数组和价值数组必须一一对应
- 价格计算规则:
- 销量 < 最小阈值 → 使用第一档价格
- 销量 ≥ 最大阈值 → 使用最后一档价格
- 销量介于阈值之间 → 使用对应档位价格
- 统计范围:所有玩家共享销售统计
- 可在JSON中为每个物品配置是否启用
- 输出权重模式
- 在这个模式下,物品输出会根据权重来随机获得一个物品
二、用户界面与交互
- JEI集成
- 物品自动有兑换信息,支持jei列表显示物品的兑换信息
- 配置错误提醒
- "兑换规则"配置错误时会在游戏内提醒
三、配置方式
- 规则文件路径
- 需要将“兑换规则”放入到
data/shipping_box/exchange_rules/文件夹内
- 需要将“兑换规则”放入到
- 文件格式
- 文件必须是json,可以有多个json
- 输入/输出配置
- 支持任意物品作为输入/输出,且数量可自定义
- 支持输入/输出数据组件,输入组件支持nbt区间,输出物品支持权重、动态阈值
- 组件有两种格式,字符串格式和JSON对象格式,推荐用JSON对象格式
物品属性系统
售价加成属性
- 属性名称:
selling_price:selling_price_boost - 默认值:
0.0 - 最大值:
10.0 - 功能说明:该属性以百分比形式影响物品售价,数值越高,出售所得越多
- 例如:
selling_price_boost = 0.5表示售价提升 50% selling_price_boost = 2.0表示售价提升 200%
- 例如:
- 应用范围:适用于所有可兑换物品,包括:
- 物品兑换物品模式
- 虚拟货币兑换模式
- 配置方式:暂时无法在常规模式下获得
四、联动模组
ViScriptShop
- 爬爬币
- 右键爬爬币会根据物品提示显示的货币价格兑换虚拟货币
- 潜行右键换取一组
- 次元钱袋
- 手持"次元钱袋"右键转换实体货币或查询余额
- 潜行右键兑换容器内的实体货币
- 兑换规则扩展
- 在“兑换规则”中,若将 output 中的 item 替换为 "coin": true,则输入物品将被直接兑换为模组的虚拟货币,支持动态阈值
节气
季节影响系统
- 功能说明:判断售卖的物品是否在当前季节,根据季节状态调整售价
- 兼容性说明:此模式不兼容ViScriptShop的虚拟货币(VSS)模式
- 核心机制:
- 应季物品:获得售价加成
- 非应季物品:受到售价减益
- 可配置是否仅允许在特定季节出售
季节配置说明
- season字段:必须使用数组格式,可同时设置多个季节
- 例如:
["spring", "autumn"]表示春季和秋季
- 例如:
- seasonal_only功能:
true:物品只在设定的季节可以出售,其他季节无法兑换false:物品全年可出售,但价格会根据季节浮动
- 价格计算公式:
- 应季时:最终售价 = 基础价格 × (1 + add_season_bonus/100)
- 非应季时:最终售价 = 基础价格 × (1 - reduce_season_bonus/100)
更多JSON详情,请参阅 GitHub 上的 README 文件。
https://github.com/WitherRedstone/Shipping-Box/blob/master/README.md
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