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Shrapnel Explosions Overhaul
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The mod adds cinematic flying debris after explosions that deal damage, can penetrate thin obstacles, and ricochet off metal objects.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Improves the visual aspects of the game with better textures, models, etc.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
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Must be installed on both the client and the server.
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ShrapnelExplosions V2.0: The Lethal Environment Update - Out Now!
Now, when an explosion occurs, each block can shatter into fragments with their own physical properties. They can deal damage, penetrate thin obstacles, and ricochet off metal objects. The fragments expend their kinetic energy with each collision, slowing them down and changing their trajectory.
Explosions generate two distinct layers of destruction, making every blast feel chaotic and realistic:
- Primary Shrapnel (Initial Blast): These are the high-velocity shards spawned directly from the explosion itself. They represent the casing and core energy of the blast, flying out instantly to pepper the surrounding area.
- Secondary Debris (Environmental): These projectiles are spawned from the actual blocks destroyed by the explosion. If a blast rips through a house, the house itself becomes the shrapnel. A stone wall produces heavy, lethal chunks, while glass windows shatter into a cloud of fast, jagged splinters.
REQUIRES: Cloth Config API
For best performance: AsyncParticles, Flerovium
Secondary Debris Demonstration




Primary Shrapnel Demonstration



Features
- The fragments penetrate thin obstacles such as wooden doors, fences, leaves and glass;
- Shards lose their speed when passing through obstacles and can change their trajectory;
- Shrapnel can ricochet off metal objects such as: iron blocks, iron doors, gold blocks, copper blocks, and other objects that contain metal or copper in their sound type name;
- Different types of objects slow down fragments differently;
- The mod has a configuration menu.
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ShrapnelExplosions V2.0: The Lethal Environment Update - Out Now!
Description
Now, when an explosion occurs, each block can shatter into fragments with their own physical properties. They can deal damage, penetrate thin obstacles, and ricochet off metal objects. The fragments expend their kinetic energy with each collision, slowing them down and changing their trajectory.
Explosions generate two distinct layers of destruction, making every blast feel chaotic and realistic:
- Primary Shrapnel (Initial Blast): These are the high-velocity shards spawned directly from the explosion itself. They represent the casing and core energy of the blast, flying out instantly to pepper the surrounding area.
- Secondary Debris (Environmental): These projectiles are spawned from the actual blocks destroyed by the explosion. If a blast rips through a house, the house itself becomes the shrapnel. A stone wall produces heavy, lethal chunks, while glass windows shatter into a cloud of fast, jagged splinters.
REQUIRES: Cloth Config API
For best performance: AsyncParticles, Flerovium
Secondary Debris Demonstration

Primary Shrapnel Demonstration

Features
- The fragments penetrate thin obstacles such as wooden doors, fences, leaves and glass;
- Shards lose their speed when passing through obstacles and can change their trajectory;
- Shrapnel can ricochet off metal objects such as: iron blocks, iron doors, gold blocks, copper blocks, and other objects that contain metal or copper in their sound type name;
- Different types of objects slow down fragments differently;
- The mod has a configuration menu.
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