Shule's Potions
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A complete overhaul of the vanilla potion system, adding new mechanics, items, and effects.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Shule's Potions completely reimagines Minecraft's vanilla brewing system, taking alchemy to the next level.
Are you tired of the limited vanilla potion system? With this mod, brewing becomes a far more dynamic and rewarding experience. Combine different ingredients inside a brewing cauldron to create potions with unique properties, characteristics, and effects.
Every ingredient behaves differently, so choose your combinations carefully...
Your journey into alchemy begins just like any other adventure.
First, you'll need to craft a Potion Cauldron, obtain the Effects Codex, and equip the Alchemist's Monocle. As you experiment with different ingredients, you'll gradually discover better recipes... and plenty of terrible ones too.
Manipulate your potion's attributes using special spoons, refine ingredients into powders with the Mortar, and remove unwanted properties to perfect your brews.
Experiment, learn, and master the art of alchemy.

Shule's Potions has extensive data pack support, allowing virtually any potion effect from other mods to become compatible with the brewing system.
The following mods are currently supported out of the box:
-Alex's Mobs
-Froglins
-Supplementaries
Even if your favorite mod isn't officially supported yet, you can easily add compatibility yourself by creating a datapack.
Simply create the following file:
potion_ingredients/<mod_id>.json
Example:
{
"mod_id:item_id": {
"purity": 30,
"flavor": 20,
"vitality": 50,
"stability": -40,
"color": "#80170c",
"effects": {
"minecraft:hunger": -50,
"minecraft:wither": -50,
"minecraft:darkness": 50,
}
}
}
This makes it easy to extend the system with custom ingredients from virtually any mod.
Shule's Potions is a solo project, so I can't promise frequent or fast updates.
However, my goal is to release large themed updates, each focused on expanding a particular aspect of the mod (similar to Minecraft's own update philosophy... but on a larger scale for the alchemy system)
There are still plenty of ideas waiting to be brewed.
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