Simple Combat Indicators

Quick rating

Simple Combat Indicators

No reviews yet

Simple and configurable combat indicators for both dealing and taking damage

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Simple and highly configurable combat indicators for both dealing and taking damage.

Features

Floating Damage Numbers

See how much damage you deal in real-time!

Option to stack numbers or display each hit individually.

Damage numbers remain the same size no matter the distance from the player, ensuring that they are always visible

These indicators are also highly configurable, with options including:

(For damage numbers) Color, size, duration, stacking, spray angle, rotation, gravity and more!

(For damage indicators) Color, size, distance from crosshair, duration

Edit the configuration to your liking!

Examples

Default setting

Player hits zombie with diamond sword, damage numbers pop up next to the zombie

Spray setting

Player hits zombie with diamond sword, damage numbers spray out from the zombie

Dealing damage from afar

Player shoots a far away zombie with a bow and arrow, damage numbes pop up next to the zombie

Directional Damage Indicators

When you're hit, an on-screen arrow points to where the damage was taken from.

Bigger hits trigger larger, differently colored indicators.

Examples

All examples below are using the default setting

Player takes damage from behind, turns around to reveal a skeleton shooting at them

Player gets hit by an iron golem. An arrow points towards where the iron golem was, indicating where the damage was taken from

This mod is required on both the server and client

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works