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Simple Hostile Despawn
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Fixes mob-lag caused by picked-up items while safely dropping loot and more... Server-side only.
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Runs entirely on the server. Also works in singleplayer.
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Simple Hostile Despawn
In vanilla Minecraft, hostile mobs that pick up items or enter boats/minecarts become persistent, accumulating over time and causing server lag.
Simple Hostile Despawn restores natural despawning for these mobs. When a mob with picked-up loot despawns, its collected items are safely dropped onto the ground.
Game Rules
Manage all behavior on the fly via native /gamerule commands:
| Rule | Default | Description |
|---|---|---|
despawn_with_item |
true |
Allows mobs that picked up items to despawn normally. |
despawn_when_passenger |
true |
Allows mobs riding boats or minecarts to despawn normally. |
despawn_when_named |
false |
When true, custom-named mobs will despawn. |
despawn_named_in_peaceful |
false |
When true, custom-named mobs will despawn in Peaceful mode (Vanilla behaviour). |
Requirements
- Fabric Loader (0.20.0+) for Minecraft 26.3
- Fabric API
- Java 25+
100% server-side. Vanilla clients can join without installing the mod. Works in singleplayer and multiplayer.
Simple Hostile Despawn
Fixes mob-lag caused by picked-up items while safely dropping loot when mobs despawn.
- Allows hostile mobs holding picked-up loot to despawn naturally when away from players.
- Safely drops preserved equipment and inventory items (e.g. Piglin bags) upon despawn.
- Allows hostile mobs in boats and minecarts to despawn naturally.
- Protects named mobs with name tags from despawning.
Issues & Feedback
If you encounter any bugs or have feature requests, please report them on the GitHub Issue Tracker.
License
This mod is licensed under All Rights Reserved (ARR) with explicit permission granted for modpacks, server hosting, and content creation. See LICENSE for the full terms.
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