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A Forge mod for Minecraft 1.20.1 that adds multiple weapons, mob summoning, and new crafting methods.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Life — Life is but a fleeting dream; how much joy can one truly hold?
A adventure mod that adds unique weapons, each with its own combat mechanics and story, alongside custom crafting systems and a multiblock structure summoning engine.
⚔️ Legendary Weapons
| Weapon | Core Mechanics |
|---|---|
| Greatsword | Right-click block (15% DR) / Tap → Sweep / Hold ≥2s → Ground Split |
| Abyssal Edge | Water/rain only. Tidal Slash / Summon Tide / Tidal Charge. Press K to toggle weather |
| Repose | Sneak+right-click to infuse 6 materials (Molten Core, Fate Reverse, Tide Cage, Void Warp, Toxin Burst, Wither Curse). Hold right → Dragon Breath. Stack marks → detonate |
| Honey Sword | Hold Honey Bottle + attack friendly mobs → split into copies. Damage vs friendly mobs capped at 1.0 |
| Purpurite Gem | Right-click mobs/self for fire & lightning immunity. Left-click to throw piercing blade |
| Relic Box | Right-click to collect relics from Curios / Sneak+right-click to auto-equip / Left-click for UI |
🔧 Custom Crafting Systems
| System | How it works |
|---|---|
| Falling Block Crafting | Drop anvils onto blocks from a height |
| Jukebox Crafting | Drop items near a playing jukebox |
| Mob Loot | Kill specific mobs under specific conditions (weapon, dimension, weather, biome, height) |
✨ Enchantment: Ancient Bane
Bonus HP% + flat damage vs Wardens. Press H to toggle vanilla-only loot filtering.
🎮 Quality of Life
Hold Shift (or Alt for Repose infusions) for detailed tooltips. Particle-only in-game feedback.
Configuration (life-server.toml)
| Option | Default | Description |
|---|---|---|
bossHealthThreshold |
100.0 | Min max-HP for summoned mob boss behavior |
repairHealPercent |
0.125 | % of max HP healed per repair item use |
repairMinHeal |
2.0 | Minimum heal per repair use (half-hearts) |
undeadSunDamage |
true | Enable extra sun damage to burning undead |
License: MIT Author: ah_123
Most of the content in this mod is generated by AI.
A mod adding legendary weapons with distinct combat mechanics, a multiblock structure summoning system, custom crafting recipes, and more.
⚔️ Weapons
Greatsword — Right-click to block (15% damage reduction). Tap briefly to Sweep. Hold ≥2 seconds to perform a Ground Split, shattering the earth and launching foes skyward with flowing light damage.
Abyssal Edge — Only usable in water or rain. Brief hold unleashes a Tidal Slash. Long hold summons an expanding aquatic vortex. Sneak + left-click triggers a Tidal Charge dash. Passively grants swim speed and tidal power while submerged. Press K to toggle the weather between clear, rain, and thunderstorm.
Repose — Sneak + right-click with offhand materials to infuse the blade (max 2 infusions at once). Six built-in infusions: Netherite Ingot grants Molten Core (ignite on hit + 3.0 fire damage; fire breath smelts up to 21 dropped items per second using furnace recipes). Totem of Undying grants Fate Reverse (survive death once). Conduit grants Tide Cage (AoE knock-up + mining fatigue). Shulker Box grants Void Warp (randomly teleports struck targets). Pufferfish grants Toxin Burst (poison + AoE nausea). Nether Star grants Wither Curse (AoE wither + max HP reduction). Hold right-click to continuously spray Dragon Breath, dealing AoE magic damage and stacking marks. Attack marked enemies to detonate, triggering amplified infusion effects.
Honey Sword — Hold a Honey Bottle and attack friendly mobs to split them into copies. Consumes 1 bottle and returns an empty Glass Bottle. Damage against friendly mobs is capped at 1.0 (half a heart).
Purpurite Gem — Right-click a mob to grant them fire and lightning immunity. Right-click air to grant yourself the same immunity. Left-click in main hand to throw a piercing blade projectile.
Relic Box — Right-click to open and auto-collect relics from your Curios slots. Sneak + right-click to auto-equip all relics at once. Left-click to open the management UI.
🏛️ Multiblock Structure Summoning
Build 3D structures layer by layer following recipes, then place an activation block to summon powerful entities.
Non-boss mobs (below 100 max HP by default) are permanently neutral allies — they protect you and can never turn hostile. Boss-tier mobs (100+ HP) start neutral but become permanently hostile if you attack them.
Summoned mobs can be repaired by right-clicking with designated repair items. Warden-type summons are protected from the vanilla burrow-and-despawn mechanic. Your explosions never harm your own summons.
Full JEI integration with layer-by-layer recipe browsing. Supports fluid blocks (lava, water) as structure materials and 4-direction rotation matching.
🔧 Custom Crafting Systems
Falling Block Crafting — Drop anvils onto specific blocks from a height to craft items.
Jukebox Crafting — Drop items near a playing jukebox to trigger transformations.
Mob Loot — Kill specific mobs under specific conditions (weapon type, dimension, weather, biome, Y-height, status effects) for custom loot drops.
✨ Enchantment: Ancient Bane
Up to level V. Deals bonus percentage-based and flat damage against Warden-type enemies.
Press H to toggle vanilla-only loot filtering — when active, kills with an Ancient Bane weapon leave only vanilla Minecraft drops; all mod-added drops are removed.
🎮 Quality of Life
Hold Shift on any item to reveal detailed tooltips. Hold Alt on Repose to view the full infusion material list. All in-game feedback uses particle effects — no chat spam. Configurable boss health threshold, undead sun damage, and repair heal amounts via life-common.toml.
Dependencies: Minecraft Forge 1.20.1 (47.4+) · Curios API 5.9.1+ · JEI 15.20+ (optional)
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