SimpleChat (fork)

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SimpleChat (fork)

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A small mod for a customizable chat, with the most simple settings. Integration with LuckPerms and FTB Teams.

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Project Details

Type
Mod
License
MIT License
Latest Version
1.9.3
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About

Description

SimpleChat (fork)

Modrinth downloads badge Modrinth versions badge issues badge java 17 badge

This fork was created because the main project is no longer maintained.

A simple chat mod for your server.

Works even in a single player game.

Just use !<message> for global chat or #<message> for world chat!

Example image showing formatted chat messages

Features

  • FTB Teams integration (tested 2001.1.4)

  • LuckPerms integration (tested 5.4.25)

  • Global, world and local chat (you can turn it off)

  • Color chat (you can turn it off)

  • Reloading the configuration with the command

  • Support PlacehoderAPI (From 1.19.4)

  • Added support color tags (Example) (From 1.19.4)

  • For developers: Player chat event

Configuration

The configuration is located in <game or server directory>/config/simplechat.json.

Name Description Type
enable_chat_mod Enables (true) or disables (false) chat handling by the mod. boolean
enable_global_chat Enables (true) or disables (false) the global chat. boolean
enable_world_chat Enables (true) or disables (false) the world chat. boolean
enable_chat_colors Enables (true) or disables (false) the use of color codes in the chat. boolean
local_chat_format Defines the appearance of the local chat. String
global_chat_format Defines the appearance of the global chat. String
no_players_nearby_text Defines a message for local chat when there are no players nearby. String
no_players_nearby_message Enables (true) or disables (false) message. boolean
no_players_nearby_action_bar Enables (true) or disables (false) action bar message. boolean
chat_range Specifies the distance after which local chat messages will not be visible (if global chat is enabled). int
{
  "enable_chat_mod": true,
  "enable_global_chat": true,
  "enable_world_chat": false,
  "enable_chat_colors": false,
  "local_chat_format": "%player%&7:&r &7%message%",
  "global_chat_format": "&8[&2G&8] &r%player%&7:&r &e%message%",
  "world_chat_format": "&8[&9W&8] &r%player%&7:&r &e%message%",
  "no_players_nearby_text": "&fNo players nearby. Please use &e!<message> &ffor global chat.",
  "no_players_nearby_message": true,
  "no_players_nearby_action_bar": true,
  "chat_range": 100
}

You can use the placeholder %player% to specify the player's nickname and the placeholder %message% to specify their message in the chat.

  • %ftbteam% FTB Team integration - display your party in chat.
  • %lp_group% LuckPerms - display player group.
  • %lp_prefix% LuckPerms - display player prefix.
  • %lp_suffix% LuckPerms - display player suffix.

You can reload the configuration without restarting the server or the game using the /simplechat command (requires permission level 1 or more).

API

If you are a developer, you can use an event called when a player writes something to the chat.

Look me.vetustus.server.simplechat.api.event.PlayerChatCallback. To control the behavior, use the ChatMessage subclass, which can be used to cancel sending a message or change it.

Example:

/**
 * Prohibits players from writing messages by canceling an event.
 */
PlayerChatCallback.EVENT.register((player, message) -> {
  PlayerChatCallback.ChatMessage chatMessage = new PlayerChatCallback.ChatMessage(player, message);
  chatMessage.setCancelled(true);
  return chatMessage;
});

License

The MIT license is used.

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