SimpleChat (fork)
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A small mod for a customizable chat, with the most simple settings. Integration with LuckPerms and FTB Teams.
Provides a framework or library for other mods to use.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
SimpleChat (fork)
This fork was created because the main project is no longer maintained.
A simple chat mod for your server.
Works even in a single player game.
Just use !<message> for global chat or #<message> for world chat!

Features
-
FTB Teams integration (tested 2001.1.4)
-
LuckPerms integration (tested 5.4.25)
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Global, world and local chat (you can turn it off)
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Color chat (you can turn it off)
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Reloading the configuration with the command
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Support PlacehoderAPI (From 1.19.4)
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Added support color tags (Example) (From 1.19.4)
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For developers: Player chat event
Configuration
The configuration is located in <game or server directory>/config/simplechat.json.
| Name | Description | Type |
|---|---|---|
| enable_chat_mod | Enables (true) or disables (false) chat handling by the mod. | boolean |
| enable_global_chat | Enables (true) or disables (false) the global chat. | boolean |
| enable_world_chat | Enables (true) or disables (false) the world chat. | boolean |
| enable_chat_colors | Enables (true) or disables (false) the use of color codes in the chat. | boolean |
| local_chat_format | Defines the appearance of the local chat. | String |
| global_chat_format | Defines the appearance of the global chat. | String |
| no_players_nearby_text | Defines a message for local chat when there are no players nearby. | String |
| no_players_nearby_message | Enables (true) or disables (false) message. | boolean |
| no_players_nearby_action_bar | Enables (true) or disables (false) action bar message. | boolean |
| chat_range | Specifies the distance after which local chat messages will not be visible (if global chat is enabled). | int |
{
"enable_chat_mod": true,
"enable_global_chat": true,
"enable_world_chat": false,
"enable_chat_colors": false,
"local_chat_format": "%player%&7:&r &7%message%",
"global_chat_format": "&8[&2G&8] &r%player%&7:&r &e%message%",
"world_chat_format": "&8[&9W&8] &r%player%&7:&r &e%message%",
"no_players_nearby_text": "&fNo players nearby. Please use &e!<message> &ffor global chat.",
"no_players_nearby_message": true,
"no_players_nearby_action_bar": true,
"chat_range": 100
}
You can use the placeholder %player% to specify the player's nickname and the placeholder %message% to specify their message in the chat.
%ftbteam%FTB Team integration - display your party in chat.%lp_group%LuckPerms - display player group.%lp_prefix%LuckPerms - display player prefix.%lp_suffix%LuckPerms - display player suffix.
You can reload the configuration without restarting the server or the game using the /simplechat command (requires permission level 1 or more).
API
If you are a developer, you can use an event called when a player writes something to the chat.
Look me.vetustus.server.simplechat.api.event.PlayerChatCallback.
To control the behavior, use the ChatMessage subclass, which can be used to cancel sending a message or change it.
Example:
/**
* Prohibits players from writing messages by canceling an event.
*/
PlayerChatCallback.EVENT.register((player, message) -> {
PlayerChatCallback.ChatMessage chatMessage = new PlayerChatCallback.ChatMessage(player, message);
chatMessage.setCancelled(true);
return chatMessage;
});
License
The MIT license is used.
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