Simulation Breach

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Simulation Breach

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Simulation Breach is a Minecraft Java Edition Fabric mod where the world treats players like breaches in the simulation. The system answers by assigning Agents: hostile entities that can emerge from ordinary mobs.

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Minecraft

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About

Project Details

Type
Mod
License
Creative Commons Attribution 4.0 International
Latest Version
simulation-breach-1.0.0.jar
Authors
CurseForge
Modrinth

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About

Description

Simulation Breach turns survival into a quiet systems failure. Ordinary mobs can become Agents, hostile entities assigned by the simulation to correct the player-shaped breach. Agents pursue players, make short detours to convert nearby mobs, and can escalate a calm world into a spreading outbreak if ignored.

Conversions are not instant. A marked mob shakes, plays a custom transformation sound, and can still be killed before the Agent appears. Natural outbreaks are rare, difficulty-scaled, player-adjacent, and bounded by local caps. Staying in one area gradually increases local outbreak pressure, while tamed animals are protected from random outbreak selection but not from an Agent that gets too close.

Version 1 includes The Agent, delayed transformations, custom Agent texture and voice, custom transformation audio, configurable spread rules, XP rewards, natural outbreak alerts, persistent breach data, and an operator debug command for testing.

  • Rare player-adjacent natural outbreaks
  • Hostile Agents that prioritize players
  • Delayed, interruptible transformations
  • Difficulty-scaled and configurable spread
  • Local outbreak pressure when players linger
  • Natural outbreak system alerts
  • Debug command for testing transformations: /simulationbreach transform_nearest [radius=16, max=128]

Simulation Breach turns survival into a quiet systems failure. Ordinary mobs can become Agents, hostile entities assigned by the simulation to correct the player-shaped breach. Agents pursue players, make short detours to convert nearby mobs, and can escalate a calm world into a spreading outbreak if ignored.

Conversions are not instant. A marked mob shakes, plays a custom transformation sound, and can still be killed before the Agent appears. Natural outbreaks are rare, difficulty-scaled, player-adjacent, and bounded by local caps. Staying in one area gradually increases local outbreak pressure, while tamed animals are protected from random outbreak selection but not from an Agent that gets too close.

Version 1 includes The Agent, delayed transformations, custom Agent texture and voice, custom transformation audio, configurable spread rules, XP rewards, natural outbreak alerts, persistent breach data, and an operator debug command for testing.

  • Rare player-adjacent natural outbreaks
  • Hostile Agents that prioritize players
  • Delayed, interruptible transformations
  • Difficulty-scaled and configurable spread
  • Local outbreak pressure when players linger
  • Natural outbreak system alerts
  • Debug command for testing transformations
/simulationbreach transform_nearest [radius=16, max=128]

Screenshots

Gallery

  • Cows became Agents.jpg
    Cows became Agents.jpg Cows became Agents.jpg
  • Agent Swarm on hill.jpg
    Agent Swarm on hill.jpg Agent Swarm on hill.jpg
  • Used to be cows
    Used to be cows An agent ran by these former cows and recruited them. I fought off the first agent.
  • Agent swarm on far hill
    Agent swarm on far hill I ran from the swarm of agents on that far hill.

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