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Skeletons Improve Over Time
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Skeletons get stronger the longer you play. Buffs include increasing health, speed, improving their armor and bows, etc.
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Skeletons Improve Over Time
This datapack makes skeletons stronger the longer you play. difficulty is calculated for each player separately. Skeletons's health, follow range, armor, bows, etc. improves the longer you play. The improvements are gradual, increasing very slightly every 20 minutes.
NOTICE: This datapack is discontinued, instead use the Hostile Mobs Improve Over Time datapack: https://modrinth.com/datapack/hostile-mobs-improve-over-time
Stat Increase
Stats that change include:
- Health
- Follow range
- Movement speed
- Armor toughness Other changes:
- Enchanted Bows (power, punch, flame)
- Armor
- Enchanted Armor
- Shields
- Skeletons after day 20 (20*20 minutes) gain the ability to switch to an iron sword if player gets too close, and switch back to a bow if player gets farther away
Timers
Timer for difficulty is per player, and increases every minecraft day (20 minutes). sleeping does NOT forward this timer. Max difficulty is day 100+ and difficulty does not increase after that.
Commands
To test out how hard the skeletons are, use functions skel:day25, skel:day50, skel:day75, skel:day100 or use command: /scoreboard players set Skeldif . To reset your score use skel:reset, to reset all of players difficulty, use skel:resetall
Installing
Like your ordinary datapack, put zip file in datapacks folder of your world.
Unistalling
Run function skel:uninstall and remove the datapack from datapacks folder
Other
I am planning on making a version of this datapack for each common mob, then making a datapack consisting of all of them (This is the second mob improvement datapack I made)
There is now Hostile mobs improve over time datapack which includes this + many more hostile mobs, you can download it here - https://modrinth.com/datapack/hostile-mobs-improve-over-time - but if you wish to play with only some of them, links are below
Here are all the datapacks "X improve over time" I made:
https://modrinth.com/datapack/zombies-improve-overtime - Zombies
https://modrinth.com/datapack/creepers-improve-over-time - Creepers
https://modrinth.com/datapack/spiders-improve-over-time - Spiders
https://modrinth.com/datapack/skeletons-improve-over-time - Skeletons
https://modrinth.com/datapack/witches-improve-over-time - Witches
https://modrinth.com/datapack/drowned-improve-over-time - Drowned
https://modrinth.com/datapack/silverfish-improve-over-time - Silverfish
https://modrinth.com/datapack/pillagers-improve-over-time - Pillagers
https://modrinth.com/datapack/vindicators-improve-over-time - Vindicators
https://modrinth.com/mod/strays-improve-over-time - Strays
https://modrinth.com/datapack/wither-skeletons-improve-over-time - Wither Skeletons
https://modrinth.com/datapack/endermites-improve-over-time - Endermites
https://modrinth.com/datapack/ravagers-improve-over-time - Ravagers
https://modrinth.com/datapack/cave-spiders-improve-over-time - Cave Spiders
https://modrinth.com/datapack/zombified-piglins-improve-over-time - Zombified Piglins
https://modrinth.com/datapack/guardians-improve-over-time/ - Guardians
All of them are compatible with eachother, and I recommend you play with all of them for the best experience.
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