[FORGE] Skill Issue: Classes

Quick rating

[FORGE] Skill Issue: Classes

No reviews yet

Class system for Skill Issue

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
skillissueclasses-1.0.2.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Skill Issue: Classes

Skill Issue: Classes is an addon for Skill Issue that adds a configurable class system.

It allows modpack devs to define a series of classes with S, A, B, C, D, or F scaling to any number of attributes from vanilla or other mods in a simple json config. Classes are selected by using Class Guide items that are automatically generated for any class defined in classes.json. 

The second json config, attributescales.json, is where each attribute being modified by your classes has a bonus, minfactor, and maxfactor (See Skill Issue for more details) assigned to S, A, B, C, D, F. 

See examples below:

attributescales.json

{
"attributeScales": {
"minecraft:generic.attack_damage": {
"A": {
"key": "generic.attack_damage",
"bonus": 0.0,
"min_factor": 1.1,
"max_factor": 1.3
},
"B": {
"key": "generic.attack_damage",
"bonus": 0.0,
"min_factor": 1.0,
"max_factor": 1.1
},
"S": {
"key": "generic.attack_damage",
"bonus": 0.0,
"min_factor": 1.2,
"max_factor": 1.5
},
"C": {
"key": "generic.attack_damage",
"bonus": 0.0,
"min_factor": 0.9,
"max_factor": 1.0
},
"D": {
"key": "generic.attack_damage",
"bonus": 0.0,
"min_factor": 0.8,
"max_factor": 0.9
},
"F": {
"key": "generic.attack_damage",
"bonus": 0.0,
"min_factor": 0.7,
"max_factor": 0.8
}
},
"minecraft:generic.movement_speed": {
"A": {
"key": "generic.movement_speed",
"bonus": 0.0,
"min_factor": 1.1,
"max_factor": 1.3
},
"B": {
"key": "generic.movement_speed",
"bonus": 0.0,
"min_factor": 1.0,
"max_factor": 1.1
},
"S": {
"key": "generic.movement_speed",
"bonus": 0.0,
"min_factor": 1.2,
"max_factor": 1.5
},
"C": {
"key": "generic.movement_speed",
"bonus": 0.0,
"min_factor": 0.9,
"max_factor": 1.0
},
"D": {
"key": "generic.movement_speed",
"bonus": 0.0,
"min_factor": 0.8,
"max_factor": 0.9
},
"F": {
"key": "generic.movement_speed",
"bonus": 0.0,
"min_factor": 0.7,
"max_factor": 0.8
}
},
"minecraft:generic.max_health": {
"A": {
"key": "generic.max_health",
"bonus": 0.0,
"min_factor": 1.1,
"max_factor": 1.3
},
"B": {
"key": "generic.max_health",
"bonus": 0.0,
"min_factor": 1.0,
"max_factor": 1.1
},
"S": {
"key": "generic.max_health",
"bonus": 0.0,
"min_factor": 1.2,
"max_factor": 1.5
},
"C": {
"key": "generic.max_health",
"bonus": 0.0,
"min_factor": 0.9,
"max_factor": 1.0
},
"D": {
"key": "generic.max_health",
"bonus": 0.0,
"min_factor": 0.8,
"max_factor": 0.9
},
"F": {
"key": "generic.max_health",
"bonus": 0.0,
"min_factor": 0.7,
"max_factor": 0.8
}
}
}
}

classes.json

{
"classes": {
"rogue": {
"id": "rogue",
"attributeScales": [
{
"key": "minecraft:generic.max_health",
"scaling": "F"
},
{
"key": "minecraft:generic.movement_speed",
"scaling": "A"
},
{
"key": "minecraft:generic.attack_damage",
"scaling": "S"
}
]
},
"barbarian": {
"id": "barbarian",
"attributeScales": [
{
"key": "minecraft:generic.max_health",
"scaling": "S"
},
{
"key": "minecraft:generic.movement_speed",
"scaling": "B"
},
{
"key": "minecraft:generic.attack_damage",
"scaling": "B"
}
]
},
"fighter": {
"id": "fighter",
"attributeScales": [
{
"key": "minecraft:generic.max_health",
"scaling": "B"
},
{
"key": "minecraft:generic.movement_speed",
"scaling": "B"
},
{
"key": "minecraft:generic.attack_damage",
"scaling": "A"
}
]
}
}
}

Config example that includes attributes from Iron's Spells & Epic Fight:

classes.json

attributescales.json


Need a server?
98088466-431b-4097-89bf-2e68e1bf0d7c.png

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works