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SkillTree
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Unlock skills to unlock more fun interactive features and combat styles, and you can also gain powerful abilities through skills.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Warning: Skill Version >= 3.0.0 Requires SkillCore
This is a mod that unlocks skills to gain power and fun features. Using the default key binding K key opens the skill panel. Skills can be unlocked by consuming specific levels and items.
This mod also features collaborations with botania, and more mods will be added in the future to create even more interesting skills.
Skills include:
* **Strength I-IV:** Increases final damage.
* **Armor I-IV:** Reduces final damage taken.
* **Chain Mining/Chain Logging:** Use a pickaxe/axe to chain mine ore/wood.
* **Golden Sword Throw:** Throws a golden sword. The sword deals damage to mobs and returns to the player's inventory.
* **Enchanting Enhancement I-IV:** Increases the enchantment level of handheld/equipped enchanted items.
Features that do not require skill unlocking include:
* **Right-clicking on a nearby experience orb with a glass bottle will grant you an Enchanted Bottle.**
* **Instantly collect experience within range.**
* **The Ender Dragon's experience is a constant 12000.**
* **Damage numbers appear when hitting mobs.**
* **Mob information display.**
这是一个可以通过解锁技能获得力量以及有趣功能的模组.
使用默认按键绑定K键可以打开技能面板.
通过消耗特定等级与物品可以解锁相关技能.
本模组还联动了植物魔法,后续还会联动更多的模组来制作更多有趣的技能.
技能列举:
力量I-IV: 最终伤害增加.
盔甲I-IV: 减少受到的最终伤害.
连锁挖掘/连锁砍伐: 使用镐子/斧子可以连锁挖掘矿石/木头.
金·御剑: 可以将手持的金剑甩出去.金剑命中生物会造成伤害并会返回到玩家背包中.
附魔强化I-IV: 手持/穿戴的附魔物品的附魔等级会得到提升.
无需解锁技能的功能列举:
使用玻璃瓶右键拾取附近的经验球后,会获得附魔之瓶.
一次性拾取范围内的经验.
末影龙的经验恒定为12000.
击中生物会出现伤害数字.
生物信息栏显示.
MC百科用户ID:1451622
Introduction
This is a mod that can obtain strength and functionality by consuming levels and unlocking skills with items. The skill window can be opened by default binding the K key.
Skill ✨
Strength I-IV: Increased ultimate damage;
Armor I-IV: Reduce ultimate damage received;
Underworld · Abyss Protection: immune to magic damage and withering damage;
Lower bound · scapegoat I: Holding the lower bound alloy sword with the right button will leave a clone in place to mock nearby hostile creatures, and the main body will smooth 5 blocks backwards;
Lower bound · scapegoat II: The breakup of Lower bound · scapegoat I explodes after disappearing/knocking down;
Jin · Li: When holding the Golden Sword, the final damage increases;
Jin Yu: When wearing gold armor, reduce the final damage received;
Golden Sword: When wielding a golden sword, shoot it out;
Gold Flight: When holding the gold sword and pressing the Shift key, it changes to flight mode;
Chain excavation/chain logging: Using pickaxes/axes can chain excavate ore/wood;
Range excavation I-III: using pickaxes for large-scale excavation;
Smelting: When excavating blocks, if the blocks can be fired, the fired products will fall off (the effect can be affected by timing);
Magnet: centered around the player, attracting falling objects within a radius of 10 squares;
Beheading I-III: Using an axe to kill a creature will drop its head/skull (compatible with the creature's skull in Craftsman Soul 3);
Agriculture I: Destroying oak tree leaves may result in the dropping of apples;
Agriculture II: Right click on mature crops for harvesting and automatic planting;
Food I-II: replenish hunger levels at regular intervals;
Food III: Consuming blood to replenish hunger levels;
Satisfied I-III: When the hunger level is depleted to a certain extent, the hunger level and saturation will be restored, and this skill enters cooldown;
Effect: Randomly apply a buff or debuff to the player after a certain period of time;
Fire resistance/resistance enhancement/life recovery/damage absorption/strength/speed/jump enhancement/night vision/urgency effect: Obtain corresponding effects after a period of time;
Experience: Give players experience points after a certain period of time;
Experience Enhancement I-IV: Increase experience points from experience balls;
Enchanting Enhancement I-IV: The enchanting level of handheld/wearable enchanted items will be increased;
Potion Enhancement I-III: Levels that enhance the positive effects of potions;
Next generation: Killing the Last Shadow Dragon will result in the dropping of dragon eggs.
Ability 🛠
Right click on a glass bottle to pick up nearby experience balls, and you will receive a enchanted bottle;
Pick up all experience balls within the range at once;
The experience of the Last Shadow Dragon remains constant at 12000;
Sea turtles will periodically shed their scales;
Hitting a creature will result in damage numbers (displayed on/off by binding the O key with the button);
Display of biological information column (by binding the I key to turn on/off the display, and binding the P key to edit the position of the information column).
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