skript-particle

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skript-particle

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Skript addon for creating complex particle effects with minimal hassle.

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Minecraft

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Type
Mod
License
GNU General Public License v3.0 only
Latest Version
1.4.1
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skript-particle

Skript addon for creating complex particle effects with minimal hassle.

Requires Skript 2.7+, Java 17+, Paper 1.18 - 1.20.4

Download at the releases page.

You can find help, give suggestions, or voice complaints in the Issues tab here, or on the skript-chat discord here.

Skript-Particle is intended to provide syntax for creating complex shapes with particles. Competent and powerful particle syntaxes exist in addons like SkBee, but creating shapes requires a lot more effort and know-how. They're also inherently slower and less performant than Java, even without considering the usual need to re-calculate the shape each time it's drawn.

The goal for Skript-Particle is to provide easy-to-use, flexible, and powerful syntax to create particle shapes. The basic structure is a set of various shapes, like circles, lines, polygons, and more. These shapes are relative to a center point and aren't positioned anywhere specific. The drawing syntax takes a set of shapes and a location and draws all the shapes relative to that location. This allows the definition of a bunch of shapes that only need to be defined once and can then be drawn in many places and in many rotations. Since shapes can be rotated as a group, it's also very simple to change the rotation and orientation of your shapes with a single line.

Syntax available on skUnity and SkriptHub

Here's some example code:

command /magic:
    trigger:
        set {_shapes::outer-circle} to a circle of radius 2.225
        set {_shapes::inner-circle} to a circle of radius 2
        set {_shapes::tiny-circle} to a circle of radius 0.875

        set {_shapes::triangle-1} to a triangle with radius 2
        set {_shapes::triangle-2} to a triangle with radius 2
        rotate shapes {_shapes::triangle-2} around y axis by 60 degrees

        set particle of {_shapes::*} to electric spark

        loop 200 times:
            set {_view} to vector from yaw player's yaw and pitch player's pitch
            set {_yaw} to yaw of {_view}
            # figure out the rotation needed to rotate the shape 
            set {_rotation} to rotation from vector(0, 1, 0) to {_view}
            draw the shape {_shapes::*} at player's eye location ~ {_view}:
                # only happens for this draw call, the original shape is not modified
                # note that this is called once for each shape, hence `drawn shape` and not `drawn shapes`
                rotate drawn shape by {_rotation}
                # the shape takes the shortest path to rotate to the desired rotation, but that causes it to appear to rotate as we turn.
                # so we'll correct for it by rotating the shape around the y axis by the yaw of the player
                rotate drawn shape around relative y axis by -1 * {_yaw}

            wait 1 tick 

Current Features:

  • Shapes:
    • Bezier Curves
    • Circles, Ellipses, Spheres, and Ellipsoids
    • Cylinders and Elliptical Cylinders
    • Arcs and Spherical Caps
    • Helices
    • Lines
    • 2D Regular and Irregular Polygons and Prisms
    • Regular polyhedra
    • Rectangles and cuboids
    • Drawing:
      • Three styles: outline, surface, and filled. Some shapes only support one or two of these styles.
      • Rotation to any orientation.
      • Scaling and offsetting.
      • Drawing multiple shapes at once.
      • Options for who sees the particles (player specific)
      • Custom particle data and density per shape
        • Full support for SkBee's particle data syntaxes
      • Debug axes for clear visualization of the orientation of your shape.
      • Shapes are only calculated when they actually change, so you can draw the same shape many times without any performance hit.
      • Option to make all calculation and drawing synchronous (async by default)
        • Ability to continuously draw a shape for a timespan (async only)
      • Dynamic locations, so particles can follow an entity with no additional user effort
    • Particles:
      • Expression for custom particles
      • Section for custom particles
    • Animation:
      • Ability to stretch out drawing a shape over a timespan

Planned Features:

  • Shapes:
    • Custom shapes defined by a function
    • "Common but difficult to code" shapes like hearts, stars, and more
    • Drawing:
      • Combining shapes into a custom shape to be drawn as a single shape.
      • Gradient colour fields, with custom colour nodes.
    • Animation:
      • Set up a pre-made animation in a custom structure, play back with one draw call

2022-08-28_00 10 57

https://user-images.githubusercontent.com/10354869/187062241-d3c51f86-4129-4f8b-9ce3-2d0037779e4e.mp4

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