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Skullstones
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Simple and configurable gravestones mod
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Must be installed on both the client and the server.
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☠️About Skullstones
I wanted mod to be as simple as possible but remain it's config, so you can just install and play it without tuning any setting or make something unique and personal, because any changes made on client such as colors and formatting is unique to all users.

🔧Features
Currently mod adds:
- Gravestone
- Client & server config
By default graves will be visible through walls like with glowing effect and will be scaled up to be more visible from a long distance. Also waypoint on the tracker is enabled by default. Graves visible through walls and on the tracker only to you, others will see just skull laying on the ground. Nicknames for easier identifying which grave is which can be enabled in config.
You can configure the percentage of experience lost and if another player attempts to steal all items from a grave, the grave will disappear, and the experience will be dropped as an orb entity, with the experience level matching the amount that was stored in the grave.
Stealing option is togglable. To steal some items from any grave you need to crouch-right click and it will open the GUI.

Stealing is redundant for the grave owner, because if he will approach the grave, he will pick it up instantly. Armor auto-equip is enabled by default and currently cannot be toggled.
Known issue: the Hazmat Suit from the Minepathy mod by EightSidedSquare can be equipped over regular armor, which shouldn't be the case.
Note: if keep inventory rule was enabled, the mod will stop producing graves
Technically grave is a modified item entity that can be changed via command, so you may make a datapack or a mod that will change it to other item, but it's feature planned in the next version.
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