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Sky FarLands
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A New set of FarLands but vertically shaped called the Sky FarLands.
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Runs entirely on the server. Also works in singleplayer.
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Requires dependencies:
Added Nobie Link mod as a dependency: Nobie Link.
INTRODUCTION:
The Sky FarLands are a vertical set of the classic Far Lands, occurring on the Y-axis rather than the X or Z axes. They generate high up in the sky—starting past Y=25,101,648—when terrain noise calculation math breaks down due to integer overflow at extreme vertical heights.
is what google says, but this is a datapack, and no way in the seven wonders that a datapack can generate such GLITCH that happens 25,000,000 away UNLESS:
- Changed the aquifer_barrier xz-scale to 1
- Changed the offset down to Y=0
- Changed the Structures's biome in order for them to generate
SCREENSHOTS:


NOTES:
- Compatible with C2M
Requires dependencies:
- Added Nobie Link mod as a dependency: NOBIE LINK.
INTRODUCTION:
The Sky FarLands are a vertical set of the classic Far Lands, occurring on the Y-axis rather than the X or Z axes. They generate high up in the sky—starting past Y=25,101,648—when terrain noise calculation math breaks down due to integer overflow at extreme vertical heights.
is what google says, but this is a datapack, and no way in the seven wonders that a datapack can generate such GLITCH that happens 25,000,000 away UNLESS:
- Changed the aquifer_barrier xz-scale to 1
- Changed the offset down to Y=0
- Changed the Structures's biome in order for them to generate
- Changed the top surface generation to Y=96
APPLIED TO ALL OF DIMENSIONS
SCREENSHOTS:


NOTES:
- Compatible with C2M
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